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*Dungeons & Dragons
Paladin just committed murder - what should happen next?
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<blockquote data-quote="PsyzhranV2" data-source="post: 7814537" data-attributes="member: 7015332"><p>Originally an edit, but repost and amended:</p><p></p><p><strong>You don't try to solve OOC disputes through IC means.</strong> The question of the Paladin's moral character does not matter, and in fact is a distraction. Because at the end of the day, it's a game, where everything's made up and the points don't matter. <strong><u>If somebody at the table isn't having fun, nothing else matters until that issue solved. </u></strong></p><p></p><p>Moreover, I argue that the DM has a greater responsibility to facilitate this than the players due to the power imbalance that is inherent to this style of play. The DM has the power to shape the world as they wish, but also has the responsibility of ensuring that world is an enjoyable experience for their table. The players likewise have the responsibility of engaging in the DM's world in good faith, but their burden is lighter as their influence over the world is lesser -- therefore, the individual player's capacity to ensure that the game is enjoyable is lesser than the DM's.</p><p></p><p>Many people in this thread have tried to argue that the issue of scenario design has nothing to do with the Paladin's ethical core. My counter is that the latter is purely a product of the former, and that it <strong><em><u>DOES NOT MATTER IN THE SLIGHTEST.</u></em></strong> It is but a symptom of the fact that somewhere along the line there was a communication breakdown or a mismatch in expectations between the DM and one of the players. If it ends up that the player is genuinely upset by how thingsturned out and feel they were unduly dealt a bad hand, that isn't solved by continuing to pile crap on the player IC. Blindly and tyranically enforcing IC punishments like that is a quick way to get them to walk. Conversely, if OP is really unhappy with how things have gone at their table, that's also solved by talking with the player and figuring out a way forward that everybody is happy with before laying down the hand of god. But I argue that due to their greater control over the game, the DM has more responsibility inntrying to bridge the gap than the player does.</p></blockquote><p></p>
[QUOTE="PsyzhranV2, post: 7814537, member: 7015332"] Originally an edit, but repost and amended: [B]You don't try to solve OOC disputes through IC means.[/B] The question of the Paladin's moral character does not matter, and in fact is a distraction. Because at the end of the day, it's a game, where everything's made up and the points don't matter. [B][U]If somebody at the table isn't having fun, nothing else matters until that issue solved. [/U][/B] Moreover, I argue that the DM has a greater responsibility to facilitate this than the players due to the power imbalance that is inherent to this style of play. The DM has the power to shape the world as they wish, but also has the responsibility of ensuring that world is an enjoyable experience for their table. The players likewise have the responsibility of engaging in the DM's world in good faith, but their burden is lighter as their influence over the world is lesser -- therefore, the individual player's capacity to ensure that the game is enjoyable is lesser than the DM's. Many people in this thread have tried to argue that the issue of scenario design has nothing to do with the Paladin's ethical core. My counter is that the latter is purely a product of the former, and that it [B][I][U]DOES NOT MATTER IN THE SLIGHTEST.[/U][/I][/B] It is but a symptom of the fact that somewhere along the line there was a communication breakdown or a mismatch in expectations between the DM and one of the players. If it ends up that the player is genuinely upset by how thingsturned out and feel they were unduly dealt a bad hand, that isn't solved by continuing to pile crap on the player IC. Blindly and tyranically enforcing IC punishments like that is a quick way to get them to walk. Conversely, if OP is really unhappy with how things have gone at their table, that's also solved by talking with the player and figuring out a way forward that everybody is happy with before laying down the hand of god. But I argue that due to their greater control over the game, the DM has more responsibility inntrying to bridge the gap than the player does. [/QUOTE]
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Paladin just committed murder - what should happen next?
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