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*Dungeons & Dragons
Paladin just committed murder - what should happen next?
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<blockquote data-quote="5ekyu" data-source="post: 7814549" data-attributes="member: 6919838"><p>"Do I really need to specify a freaking timeline for you. "</p><p></p><p>No. All you have to do is not selectively parse the timeline - ignoring the full part of it to portray it and redefine it as if nothing was done. </p><p></p><p>For me, there was an effort to save this person that failed, so the character did try to save them, as opposed to doing nothing to save them. Nomparding needed, the whole effort recognized.</p><p></p><p>The problem with your parsing approach and judgement is it is, by not taking into account the prior bits, the same thing as succeed or violate.</p><p></p><p>Because, if he tries to coerce the dragon by staring it down using his best puss-n-boots glare power... and fails ... and the dragon repeats his demand, we can just again put the "after trying this other stuff..." and judge solely on whether his next efforts succeed. </p><p></p><p>If he then pulls Harvey's the invisible rabbit of distraction and makes a run for it and still gets cornered again and offered... again we ignore all those prior efforts and now foes he fight or turn him over? </p><p></p><p>As long as the judgement can ignore and dismiss all the prior efforts, all the tries and failures and boil it down recursively to "yeah but now..." it's a win or oath issue.</p><p></p><p>"But the player was entirely unjustified in seeing the encounter in those terms (at least based on the information provided to us). "</p><p></p><p>Wow. See, even tho I wont presume to judge the playerveho was there in the momdnt and getting a much bigger picture than we are, the fact is that you seem to be saying here - maybe i am wrong- the player was wrong in how they saw the scene. </p><p></p><p>So, this is not a choice to break an oath by the character, its failure to see other options. </p><p></p><p>Thry (player and character) failed to "solve" the puzzle of how to get this guy safe.</p><p></p><p>Again, I do not treat trying and failing as breaking one's oath.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7814549, member: 6919838"] "Do I really need to specify a freaking timeline for you. " No. All you have to do is not selectively parse the timeline - ignoring the full part of it to portray it and redefine it as if nothing was done. For me, there was an effort to save this person that failed, so the character did try to save them, as opposed to doing nothing to save them. Nomparding needed, the whole effort recognized. The problem with your parsing approach and judgement is it is, by not taking into account the prior bits, the same thing as succeed or violate. Because, if he tries to coerce the dragon by staring it down using his best puss-n-boots glare power... and fails ... and the dragon repeats his demand, we can just again put the "after trying this other stuff..." and judge solely on whether his next efforts succeed. If he then pulls Harvey's the invisible rabbit of distraction and makes a run for it and still gets cornered again and offered... again we ignore all those prior efforts and now foes he fight or turn him over? As long as the judgement can ignore and dismiss all the prior efforts, all the tries and failures and boil it down recursively to "yeah but now..." it's a win or oath issue. "But the player was entirely unjustified in seeing the encounter in those terms (at least based on the information provided to us). " Wow. See, even tho I wont presume to judge the playerveho was there in the momdnt and getting a much bigger picture than we are, the fact is that you seem to be saying here - maybe i am wrong- the player was wrong in how they saw the scene. So, this is not a choice to break an oath by the character, its failure to see other options. Thry (player and character) failed to "solve" the puzzle of how to get this guy safe. Again, I do not treat trying and failing as breaking one's oath. [/QUOTE]
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Paladin just committed murder - what should happen next?
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