Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Paladin just committed murder - what should happen next?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 7815589" data-attributes="member: 16814"><p>Ooh, I like it, but you left something out. Let's add it back in and see if it looks differently:</p><p></p><p>"The man has also just discovered the cure for cancer and he and his wife are on the way to deliver the research to the world. If they both die, the research dies with them. Cancer may still be cured by someone else, but this cure will be lost."</p><p></p><p>Now, does that change anything at all? Is one life worth the cure for cancer?</p><p></p><p>Look, this was essentially a version of the trolley problem. There's not a right moral answer. It's all bad. I'd, perhaps, encourage the player to consider the action and what it means to their character -- ie, what the player wants to do about it, but the moment I, as DM, start deciding what should happen between this player and their character, I'm stepping across the line and playing their character for them. Now, I can have the world react, but altering the character is bad mojo. I can apply external NPC pressure, but I should not be in the business of changing anything on the PC's character sheet. This holds even outside needing to correct for the bad scenario presented. </p><p></p><p>A player's paladin should only fall if the <em>player </em>decides it should fall. The worst I can do (and, honestly, it's pretty bad) is have the world treat them appropriate to their actions. This archaic idea of what a paladin should be or that paladin actually have DM enforceable roleplaying levers is best left in older editions or in your table rules.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7815589, member: 16814"] Ooh, I like it, but you left something out. Let's add it back in and see if it looks differently: "The man has also just discovered the cure for cancer and he and his wife are on the way to deliver the research to the world. If they both die, the research dies with them. Cancer may still be cured by someone else, but this cure will be lost." Now, does that change anything at all? Is one life worth the cure for cancer? Look, this was essentially a version of the trolley problem. There's not a right moral answer. It's all bad. I'd, perhaps, encourage the player to consider the action and what it means to their character -- ie, what the player wants to do about it, but the moment I, as DM, start deciding what should happen between this player and their character, I'm stepping across the line and playing their character for them. Now, I can have the world react, but altering the character is bad mojo. I can apply external NPC pressure, but I should not be in the business of changing anything on the PC's character sheet. This holds even outside needing to correct for the bad scenario presented. A player's paladin should only fall if the [I]player [/I]decides it should fall. The worst I can do (and, honestly, it's pretty bad) is have the world treat them appropriate to their actions. This archaic idea of what a paladin should be or that paladin actually have DM enforceable roleplaying levers is best left in older editions or in your table rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Paladin just committed murder - what should happen next?
Top