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*Dungeons & Dragons
Paladin just committed murder - what should happen next?
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<blockquote data-quote="Ovinomancer" data-source="post: 7815626" data-attributes="member: 16814"><p>No, not at all, you've gone wrong. It might be mechanical, but I'm also asking what you, as DM, will do for this character in game. What compensates having to deal with you, as DM, defining the confines of acceptable roleplaying for this character. Does the world treat them better? Are they automatically assumed to be heroes and treated as such? What advantage does living up to the code you, the DM, defines and arbitrates in play, grant the player?</p><p></p><p>You also mistake that it's possible to play a character that lives up to a code without the DM doing a thing at all. Instead, what you're saying, is that you think players exist that want to live up to a code that the DM tells them about and enforces in game alongside all of that DM's infinite dragons. It's not up to the player to define the code or to discover it in play or to find out what happens if that code is bent or broken, no, you say it's up to the DM. Sure, the player might have some input at the beginning, within your acceptable margins, of course, but after that it's you who decides what that code means, you that enforces it, you that determines when the line has been crossed and what the consequences are. This is an absolute category error that you seem to think that only if the DM enforces their own interpretation of a strict code can a player possibly live up to a code.</p><p></p><p>And, oath taking is not a lawful-only activity. Following rules is a trait of lawful societies, it's not exclusive, though. I can swear an oath of vengeance against my father's killers as a chaotic evil character and abide by that without suddenly becoming lawful. This is another of your personal views that you've mistaken for actuality.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7815626, member: 16814"] No, not at all, you've gone wrong. It might be mechanical, but I'm also asking what you, as DM, will do for this character in game. What compensates having to deal with you, as DM, defining the confines of acceptable roleplaying for this character. Does the world treat them better? Are they automatically assumed to be heroes and treated as such? What advantage does living up to the code you, the DM, defines and arbitrates in play, grant the player? You also mistake that it's possible to play a character that lives up to a code without the DM doing a thing at all. Instead, what you're saying, is that you think players exist that want to live up to a code that the DM tells them about and enforces in game alongside all of that DM's infinite dragons. It's not up to the player to define the code or to discover it in play or to find out what happens if that code is bent or broken, no, you say it's up to the DM. Sure, the player might have some input at the beginning, within your acceptable margins, of course, but after that it's you who decides what that code means, you that enforces it, you that determines when the line has been crossed and what the consequences are. This is an absolute category error that you seem to think that only if the DM enforces their own interpretation of a strict code can a player possibly live up to a code. And, oath taking is not a lawful-only activity. Following rules is a trait of lawful societies, it's not exclusive, though. I can swear an oath of vengeance against my father's killers as a chaotic evil character and abide by that without suddenly becoming lawful. This is another of your personal views that you've mistaken for actuality. [/QUOTE]
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Paladin just committed murder - what should happen next?
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