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*Dungeons & Dragons
Paladin just committed murder - what should happen next?
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<blockquote data-quote="5ekyu" data-source="post: 7815675" data-attributes="member: 6919838"><p>"Only the player has the authority to define their code - - the agreement they made with their god. I don't see anywhere in the rules that I, as DM, am the final arbiter of such, even in the sidebar where it recommends a discussion. I agree, you should always discuss things with your players so that you're on the same page as to understanding."</p><p></p><p>In games where I am GM, based on those samesections and te basic rules I see it as <em>NEITHER</em> of those iscorret- te plauer doesntand the player doesnt get to define thecharacter's areeet with thathigher power.</p><p></p><p>They both have to together. Neither gets to define with the other sittig on thier thumbs.</p><p></p><p>The NPC higher power can say "nope. Doesnt workfor me. Move on. Maybe try the Fharlanghans two temples down."</p><p></p><p>And of course, the PC can say much the same.Maye this means the pkayer doest play a paladin (or cleric, or warlock,or some types of druids if it cannot come to an agreement.</p><p></p><p>***</p><p></p><p>On a later question, thegeneral notion of "what do they get?" - in games where i GM what one would expect - based on te specifics its usually a support system of some sort. They are almost by defiition part of something bigger and that creates opportunities that can be seen in play as the as campaign progresses. (Obviously, also tendsto carry other baggage too...)</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7815675, member: 6919838"] "Only the player has the authority to define their code - - the agreement they made with their god. I don't see anywhere in the rules that I, as DM, am the final arbiter of such, even in the sidebar where it recommends a discussion. I agree, you should always discuss things with your players so that you're on the same page as to understanding." In games where I am GM, based on those samesections and te basic rules I see it as [I]NEITHER[/I] of those iscorret- te plauer doesntand the player doesnt get to define thecharacter's areeet with thathigher power. They both have to together. Neither gets to define with the other sittig on thier thumbs. The NPC higher power can say "nope. Doesnt workfor me. Move on. Maybe try the Fharlanghans two temples down." And of course, the PC can say much the same.Maye this means the pkayer doest play a paladin (or cleric, or warlock,or some types of druids if it cannot come to an agreement. *** On a later question, thegeneral notion of "what do they get?" - in games where i GM what one would expect - based on te specifics its usually a support system of some sort. They are almost by defiition part of something bigger and that creates opportunities that can be seen in play as the as campaign progresses. (Obviously, also tendsto carry other baggage too...) [/QUOTE]
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Paladin just committed murder - what should happen next?
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