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*Dungeons & Dragons
Paladin just committed murder - what should happen next?
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<blockquote data-quote="happyhermit" data-source="post: 7815776" data-attributes="member: 6834463"><p>I don't think my use of the language was incorrect, actually. "Deal" means a lot of things and certainly seems to encompass this as per google;</p><p></p><p></p><p>Dragon offers deal "Give me that man and you can live." Dragon gets man, Paladin gets to live, mutually beneficial. Deals don't need to be fair to be deals and you can be coerced into accepting a deal.</p><p></p><p></p><p></p><p>Yeah, I don't think it's "skill" because that could be a bit insulting. I often play with completely new-to-ttrpg players and IME few if any would say "OK". There could be many reasons this happened that way but I doubt it is lack of skill on the player's part.</p><p></p><p></p><p></p><p>And I don't think yours is closer in many ways (shocking huh <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). How "soon" is this nuclear bomb going to go off and how many other "few" people could prevent it. Not to mention the fact that the officer in question hasn't been granted divine magical abilities from swearing to serve and protect. All that aside, even in your example "Ok." and just moving on would be questionable to say the least. Just let some random tank go about their business in your city, no questions asked, because you are part of a somewhat small group of people that hope to save the world in the mid-near future.</p><p></p><p></p><p></p><p>I am not making a lot of assumptions about what actually happened, because unless it was recorded that's unlikely to be verified. My point was about the paladin saying "Ok" or something very similar, I cannot say whether or not it happened in this case.</p><p></p><p></p><p></p><p>First of all I think you are doing more than "adding it back in". The OP said "and continue on the world-saving adventure the party are part way through" that sounds to me like the doctor is on their way to discovering the cure to cancer, not walking to a press conference with a solution in-hand. If they added more details later I missed it. Certainty and immediacy can make a lot of difference, don't you agree? For example; the world is going to literally blow up in 6 seconds, the paladin is a few steps away from a disarm button and nobody else is anywhere near it. Much more excusable than if he is one of a pool of people who might save the world at some point in the future.</p><p></p><p></p><p></p><p>Sure, but morality is often about "less bad". For me there is a "right" answer to the trolley problem, but I don't (usually) argue that other's are wrong.</p><p></p><p></p><p></p><p>Mostly agree, a GM (in D&D at least, not the case in all games) shouldn't be telling players how to play their character. There is certainly stuff on the character sheet that the GM can clearly effect through the fictional world though; Height, weight, spells, inventory, pretty much everything including alignment. It should be (IMO) because of in-fiction reasons, and it shouldn't tell the PC how to play their character, at all. They should be free to have their character react to what happens in-fiction however they think their character might.</p><p></p><p></p><p></p><p>Which is fine if you are upfront about it. Personally, I can handle this sort of thing in other games (not my favorite to say the least) but when it gets pulled in D&D I just want to get up and leave. Luckily only seen it a few times. To be clear, I am talking about what someone(s) said early about having the player decide if the oath was broken, that sort of thing. Not my job as a player and it just sucks the life out of the fictional world if the GM is making me determine consequences for my PC.</p></blockquote><p></p>
[QUOTE="happyhermit, post: 7815776, member: 6834463"] I don't think my use of the language was incorrect, actually. "Deal" means a lot of things and certainly seems to encompass this as per google; Dragon offers deal "Give me that man and you can live." Dragon gets man, Paladin gets to live, mutually beneficial. Deals don't need to be fair to be deals and you can be coerced into accepting a deal. Yeah, I don't think it's "skill" because that could be a bit insulting. I often play with completely new-to-ttrpg players and IME few if any would say "OK". There could be many reasons this happened that way but I doubt it is lack of skill on the player's part. And I don't think yours is closer in many ways (shocking huh ;)). How "soon" is this nuclear bomb going to go off and how many other "few" people could prevent it. Not to mention the fact that the officer in question hasn't been granted divine magical abilities from swearing to serve and protect. All that aside, even in your example "Ok." and just moving on would be questionable to say the least. Just let some random tank go about their business in your city, no questions asked, because you are part of a somewhat small group of people that hope to save the world in the mid-near future. I am not making a lot of assumptions about what actually happened, because unless it was recorded that's unlikely to be verified. My point was about the paladin saying "Ok" or something very similar, I cannot say whether or not it happened in this case. First of all I think you are doing more than "adding it back in". The OP said "and continue on the world-saving adventure the party are part way through" that sounds to me like the doctor is on their way to discovering the cure to cancer, not walking to a press conference with a solution in-hand. If they added more details later I missed it. Certainty and immediacy can make a lot of difference, don't you agree? For example; the world is going to literally blow up in 6 seconds, the paladin is a few steps away from a disarm button and nobody else is anywhere near it. Much more excusable than if he is one of a pool of people who might save the world at some point in the future. Sure, but morality is often about "less bad". For me there is a "right" answer to the trolley problem, but I don't (usually) argue that other's are wrong. Mostly agree, a GM (in D&D at least, not the case in all games) shouldn't be telling players how to play their character. There is certainly stuff on the character sheet that the GM can clearly effect through the fictional world though; Height, weight, spells, inventory, pretty much everything including alignment. It should be (IMO) because of in-fiction reasons, and it shouldn't tell the PC how to play their character, at all. They should be free to have their character react to what happens in-fiction however they think their character might. Which is fine if you are upfront about it. Personally, I can handle this sort of thing in other games (not my favorite to say the least) but when it gets pulled in D&D I just want to get up and leave. Luckily only seen it a few times. To be clear, I am talking about what someone(s) said early about having the player decide if the oath was broken, that sort of thing. Not my job as a player and it just sucks the life out of the fictional world if the GM is making me determine consequences for my PC. [/QUOTE]
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Paladin just committed murder - what should happen next?
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