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*Dungeons & Dragons
Paladin just committed murder - what should happen next?
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<blockquote data-quote="happyhermit" data-source="post: 7815963" data-attributes="member: 6834463"><p>First of all, I don't have a preference for simple, whatever you mean by that. Second of all, the Paladin had many options other than saying "Ok." At least one option was mentioned to result in both people surviving.</p><p></p><p></p><p></p><p>It's quite simple, I determine how my character feels, the GM determines the results. I might delude myself into thinking I am doing the right thing, as enumerable bad-guys in fiction and reality have done, but that doesn't mean I am still good. I might convince myself that I am still honouring a contract when I clearly am not. People are able to convince themselves, at least (especially) for a limited time, that they are doing "the right thing" even when they aren't. So like I said, it really depends on the nature of the oath in the "world", is it 100% dependent on the Paladin's feelings, ie; could one with the most good and pure of oaths do vile and evil things, as long as they are convinced it's right, or is there any degree of externality that will come into play.</p><p></p><p>To clarify even more, if the GM tells me my powers are wavering or gone, that doesn't tell me how I feel. I might feel a million different ways about it.</p><p></p><p></p><p></p><p>Of course a player can hold themselves to an oath.</p><p></p><p></p><p></p><p>If a Paladin's oath was to protect the innocent and they spend 6 months killing babies, does the GM need to know how the Paladin feels, or is the oath going to be in jeopardy anyways. If the Paladin is convinced that killing them is the surest way to protect them from the evils of the world, and the oath is still secure, then that is a very particular kind of world.</p><p></p><p></p><p></p><p>No, I can "feel" like I am honourable or honouring something, when I am not.</p><p></p><p></p><p></p><p>I can determine what my character feels, the GM determines the results. What I <em>really</em> don't like and was referencing earlier, was the suggestion (and I'm not sure who all made it) to ask the player what they think should happen to their PC in-game, as a result, and then doing that. What you have posted lately seems less problematic for my preferences, and really just seems to reflect your view of the nature of the paladin's oath in the fictional world. You seem to view it as solely depending on the feelings of the Paladin in question, and therefore completely mutable, only limited by the credulity of their own mind. I could have fun playing in a world like that (not my favorite but it's fine), but if I feel like I break my oath and you ask me to determine what the consequences will be in-game... that sucks.</p></blockquote><p></p>
[QUOTE="happyhermit, post: 7815963, member: 6834463"] First of all, I don't have a preference for simple, whatever you mean by that. Second of all, the Paladin had many options other than saying "Ok." At least one option was mentioned to result in both people surviving. It's quite simple, I determine how my character feels, the GM determines the results. I might delude myself into thinking I am doing the right thing, as enumerable bad-guys in fiction and reality have done, but that doesn't mean I am still good. I might convince myself that I am still honouring a contract when I clearly am not. People are able to convince themselves, at least (especially) for a limited time, that they are doing "the right thing" even when they aren't. So like I said, it really depends on the nature of the oath in the "world", is it 100% dependent on the Paladin's feelings, ie; could one with the most good and pure of oaths do vile and evil things, as long as they are convinced it's right, or is there any degree of externality that will come into play. To clarify even more, if the GM tells me my powers are wavering or gone, that doesn't tell me how I feel. I might feel a million different ways about it. Of course a player can hold themselves to an oath. If a Paladin's oath was to protect the innocent and they spend 6 months killing babies, does the GM need to know how the Paladin feels, or is the oath going to be in jeopardy anyways. If the Paladin is convinced that killing them is the surest way to protect them from the evils of the world, and the oath is still secure, then that is a very particular kind of world. No, I can "feel" like I am honourable or honouring something, when I am not. I can determine what my character feels, the GM determines the results. What I [I]really[/I] don't like and was referencing earlier, was the suggestion (and I'm not sure who all made it) to ask the player what they think should happen to their PC in-game, as a result, and then doing that. What you have posted lately seems less problematic for my preferences, and really just seems to reflect your view of the nature of the paladin's oath in the fictional world. You seem to view it as solely depending on the feelings of the Paladin in question, and therefore completely mutable, only limited by the credulity of their own mind. I could have fun playing in a world like that (not my favorite but it's fine), but if I feel like I break my oath and you ask me to determine what the consequences will be in-game... that sucks. [/QUOTE]
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Paladin just committed murder - what should happen next?
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