Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Paladin just committed murder - what should happen next?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7816003" data-attributes="member: 6919838"><p>So, long story short, if I get this right, its immoral to not choose to die with the guy until you are "sure" (have validated) it's not possible to "win" (get that guy out) even <em>if</em> there is a risk of such efforts making things worse. </p><p></p><p>But there <em>is</em> a point st which it wont be immoral because you are sure it is a no-win, or else all this validation is smoke screen.</p><p></p><p>Well, the reported observation of the player seemed to indicate he had reached that conclusion based on the scdne as shown in the game, as opposed to the one-side partial view we have here.</p><p></p><p>Do you think we have more or less info than he did?</p><p></p><p>But on another take, how does this "effort yo vslidate" apply when we factor in the other quest?</p><p></p><p>Before we decide its moral to add to the risk of suicide-by-dragon, ought we not to validate the risk that brings to that whole-world-ending bit? If our move here is to be moral, it's not just moral locally but overall. That quest seems like a bigger moral failing, maybe a prior obligation etc. </p><p></p><p>How much fo we need to risk validate that risk against the risk here before we know? </p><p></p><p>So, again, I ask what is the standard, the moment we can declare "done" and make a choice without being immoral for not having risked one more step?</p><p></p><p>Is it "dont see any more ways out?"</p><p>Is it "think the risk is now too high for the gain?"</p><p></p><p>Because, it seems to me that player/character was at both of those. </p><p></p><p>They did not come out and go "yeah, was gonna talk but decided nah"</p><p></p><p>You can post here that it wasnt enough yet which is all fine and good and if the coach had called a screen last week instead of the run...</p><p></p><p>But, what is the point at which you view your "validator for morals" to be satisfied that doesnt come down to "when they (player or character) are convinced its do or fie" which to me it seems in that scene at that moment they were?</p><p></p><p>Or put another way...</p><p></p><p>If we had instead a list of 12 different "tried and fails" but Monday Morning armchairs find 7 more to try... aren't we at the same point?</p><p></p><p>There will always be more to try. Until the dragon fries us or let's us go. </p><p></p><p>Maybe the countdown dragon will stop at one? After all, he wouldn't waste time on a countdown if just killing us both was ok. The countdown shows how much he wants me to act - not that he is fed up. </p><p></p><p>Right?</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7816003, member: 6919838"] So, long story short, if I get this right, its immoral to not choose to die with the guy until you are "sure" (have validated) it's not possible to "win" (get that guy out) even [I]if[/I] there is a risk of such efforts making things worse. But there [I]is[/I] a point st which it wont be immoral because you are sure it is a no-win, or else all this validation is smoke screen. Well, the reported observation of the player seemed to indicate he had reached that conclusion based on the scdne as shown in the game, as opposed to the one-side partial view we have here. Do you think we have more or less info than he did? But on another take, how does this "effort yo vslidate" apply when we factor in the other quest? Before we decide its moral to add to the risk of suicide-by-dragon, ought we not to validate the risk that brings to that whole-world-ending bit? If our move here is to be moral, it's not just moral locally but overall. That quest seems like a bigger moral failing, maybe a prior obligation etc. How much fo we need to risk validate that risk against the risk here before we know? So, again, I ask what is the standard, the moment we can declare "done" and make a choice without being immoral for not having risked one more step? Is it "dont see any more ways out?" Is it "think the risk is now too high for the gain?" Because, it seems to me that player/character was at both of those. They did not come out and go "yeah, was gonna talk but decided nah" You can post here that it wasnt enough yet which is all fine and good and if the coach had called a screen last week instead of the run... But, what is the point at which you view your "validator for morals" to be satisfied that doesnt come down to "when they (player or character) are convinced its do or fie" which to me it seems in that scene at that moment they were? Or put another way... If we had instead a list of 12 different "tried and fails" but Monday Morning armchairs find 7 more to try... aren't we at the same point? There will always be more to try. Until the dragon fries us or let's us go. Maybe the countdown dragon will stop at one? After all, he wouldn't waste time on a countdown if just killing us both was ok. The countdown shows how much he wants me to act - not that he is fed up. Right? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Paladin just committed murder - what should happen next?
Top