Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Paladin just committed murder - what should happen next?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7818057" data-attributes="member: 42582"><p>Good post!</p><p></p><p>The flipside of player's playing these sorts of PCs with sincerity rather than expedience is that the GM has to make sure that such sincerity is not - from the "meta" perspective - naive or foolish or pointless or self-defeating. Which connects to the double bind issue but goes further - without putting the paladin into impossible binds the GM might still frame and adjudicate things such that the paladin always or mostly "loses" because s/he acts with sincere devotion.</p><p></p><p>How to avoid that without also avoiding sentimentality can be tricky, but that's exactly why and where - in a RPG context - we should be looking to the resolution mechanics to help with some of the heavy lifting. In the context of the OP"s scenario, it could be as simple as that a successful Persuasion check keeps the dragon talking long enough that rescuers have time to arrive, or something else comes up that needs the dragon's attention and so it doesn't have the time to finish off its confrontation with the palaind ("But next time we meet it will be a different story . . ."). And that's just what I came up with with a couple of minutes thought and not actually being there at the table.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7818057, member: 42582"] Good post! The flipside of player's playing these sorts of PCs with sincerity rather than expedience is that the GM has to make sure that such sincerity is not - from the "meta" perspective - naive or foolish or pointless or self-defeating. Which connects to the double bind issue but goes further - without putting the paladin into impossible binds the GM might still frame and adjudicate things such that the paladin always or mostly "loses" because s/he acts with sincere devotion. How to avoid that without also avoiding sentimentality can be tricky, but that's exactly why and where - in a RPG context - we should be looking to the resolution mechanics to help with some of the heavy lifting. In the context of the OP"s scenario, it could be as simple as that a successful Persuasion check keeps the dragon talking long enough that rescuers have time to arrive, or something else comes up that needs the dragon's attention and so it doesn't have the time to finish off its confrontation with the palaind ("But next time we meet it will be a different story . . ."). And that's just what I came up with with a couple of minutes thought and not actually being there at the table. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Paladin just committed murder - what should happen next?
Top