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*Dungeons & Dragons
Paladin just committed murder - what should happen next?
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<blockquote data-quote="DammitVictor" data-source="post: 7818094" data-attributes="member: 6750908"><p>I feel like the OP keeps "admitting" that they're the one who screwed up here, but <em>just isn't getting</em> the fact this means their player isn't at fault and that the player/PC doesn't need to be punished for anything when they're not the ones who did anything wrong.</p><p></p><p>The <em>player</em> did not do anything wrong, and the <em>player character</em> did not do anything wrong. There isn't any practical, rational ethical system that agrees with their expectations out of Saturday morning cartoons. The player and the PC made the best possible decision in the situation they were presented, and the decision that every real world knightly order would have encouraged their own members to make.</p><p></p><p>"What's the most appropriate way to punish someone else for my failure?" isn't a good look on anyone. You expected the player to read your mind, and the fact that he didn't is <em>your failure</em>, not his. Stop thinking about how to punish him and start thinking about how to do better-- you do better-- in the future.</p><p></p><p>If you want nuanced moral decisions where the good guys don't always get to rescue the hostage, you don't get to punish them for failing when you set them up to fail. And if you want the kind of childish, simplistic morality that posters on this thread are demanding, you don't put your player characters into these kinds of situations in the first place.</p></blockquote><p></p>
[QUOTE="DammitVictor, post: 7818094, member: 6750908"] I feel like the OP keeps "admitting" that they're the one who screwed up here, but [I]just isn't getting[/I] the fact this means their player isn't at fault and that the player/PC doesn't need to be punished for anything when they're not the ones who did anything wrong. The [I]player[/I] did not do anything wrong, and the [I]player character[/I] did not do anything wrong. There isn't any practical, rational ethical system that agrees with their expectations out of Saturday morning cartoons. The player and the PC made the best possible decision in the situation they were presented, and the decision that every real world knightly order would have encouraged their own members to make. "What's the most appropriate way to punish someone else for my failure?" isn't a good look on anyone. You expected the player to read your mind, and the fact that he didn't is [i]your failure[/i], not his. Stop thinking about how to punish him and start thinking about how to do better-- you do better-- in the future. If you want nuanced moral decisions where the good guys don't always get to rescue the hostage, you don't get to punish them for failing when you set them up to fail. And if you want the kind of childish, simplistic morality that posters on this thread are demanding, you don't put your player characters into these kinds of situations in the first place. [/QUOTE]
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Paladin just committed murder - what should happen next?
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