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Paladin just committed murder - what should happen next?
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<blockquote data-quote="pemerton" data-source="post: 7818139" data-attributes="member: 42582"><p>Please re-read my posts. I've said nothing about "welcome to being a fighter". I've said very little about GMing except to praise the approach of my GM in the Burning Wheel campaign where I play a paladin (technically, a Knight of a Holy Military Order).</p><p></p><p>As for the suggestion that my approach makes playing paladins a drag on the game: I GM a 4e game with two paladins (technically one is a fighter/cleric but that's a mere technicality) as well as an invoker and a religiously devout sorcerer. At the moment the main game I'm GMing is Prince Valiant, with three knight PCs, two of who are respectively Master and Marshall of a holy order (the Order of St Sigobert). And as I already mentioned I play a paladin in the BW campaign that I play in. (For the past 10 years I have not played a PC who is not a paladin.)</p><p></p><p>If you're interested in my views on GM-adjudicated/enforced alignment, <a href="https://www.enworld.org/threads/why-i-dont-like-alignment-in-fantasy-rpgs.299362/" target="_blank">they haven't changed since I started this thread in 2011</a>.</p><p></p><p>But I didn't enter this thread in response to a question about my views on GMing, or alignment mechanics. You asked how to reconcile the Cap/Bucky scene with the view that the OP paladin did the wrong thing. That's all. And I replied to that with an analysis that I think any undergrad moral philosophy student would recognise as familiar. (Whether or not they personally <em>agree </em>with the morality of duty and ethic of honour.)</p><p></p><p>Why is the DM the source of divine providence? Where is that written?</p><p></p><p>We have character abilities. We have player-side resources. We have the framing of stakes. We have the roll of the dice. The whole panoply of action resolution. The 5e rulebooks don't define action resolution as <em>whatever the GM decides, happens</em>.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7818139, member: 42582"] Please re-read my posts. I've said nothing about "welcome to being a fighter". I've said very little about GMing except to praise the approach of my GM in the Burning Wheel campaign where I play a paladin (technically, a Knight of a Holy Military Order). As for the suggestion that my approach makes playing paladins a drag on the game: I GM a 4e game with two paladins (technically one is a fighter/cleric but that's a mere technicality) as well as an invoker and a religiously devout sorcerer. At the moment the main game I'm GMing is Prince Valiant, with three knight PCs, two of who are respectively Master and Marshall of a holy order (the Order of St Sigobert). And as I already mentioned I play a paladin in the BW campaign that I play in. (For the past 10 years I have not played a PC who is not a paladin.) If you're interested in my views on GM-adjudicated/enforced alignment, [url=https://www.enworld.org/threads/why-i-dont-like-alignment-in-fantasy-rpgs.299362/]they haven't changed since I started this thread in 2011[/url]. But I didn't enter this thread in response to a question about my views on GMing, or alignment mechanics. You asked how to reconcile the Cap/Bucky scene with the view that the OP paladin did the wrong thing. That's all. And I replied to that with an analysis that I think any undergrad moral philosophy student would recognise as familiar. (Whether or not they personally [I]agree [/I]with the morality of duty and ethic of honour.) Why is the DM the source of divine providence? Where is that written? We have character abilities. We have player-side resources. We have the framing of stakes. We have the roll of the dice. The whole panoply of action resolution. The 5e rulebooks don't define action resolution as [I]whatever the GM decides, happens[/I]. [/QUOTE]
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Paladin just committed murder - what should happen next?
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