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Paladin just committed murder - what should happen next?
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<blockquote data-quote="Gorgon Zee" data-source="post: 7818478" data-attributes="member: 75787"><p>Hmmm. It's a little hard to reconcile your theory that Gygax wanted the Law/Chaos axis to be a sub-choice within the Good/Evil axis with the fact that the Law/Chaos axis came first. Frankly it also makes the whole 9 alignment system useless; that's a reasonable change to want to make, along the lines of the 4E 5-alignment system which essentially made lawful a flavor of good, and chaotic a flavor of evil. </p><p></p><p>But the Law / Chaos divide was the original alignment; D&D owed to Moorcock and it makes them game much richer and more interesting to think of the two axes as actual axes rather than one just being a flavor of another. Perhaps Gygax changed his thinking when he added the good/evil axis, but the latest version does not have lawful good people strive only for maximal good, as you say. Here's a more modern definition of LG:</p><p></p><p>"A lawful good character typically acts with compassion and always with honor and a sense of duty, though will often regret taking any action they fear would violate their code; even if they recognize such action as being good"</p><p></p><p>Note that it specifically says they will regret taking unlawful actions which are good. They are <u>not</u> striving for maximal goodness and this definition clearly states that they are conflicted between law/duty and good. I really think this is the general position and your suggestion that there is never a conflict as law is always subservient to maximal good is not the usual one.</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 7818478, member: 75787"] Hmmm. It's a little hard to reconcile your theory that Gygax wanted the Law/Chaos axis to be a sub-choice within the Good/Evil axis with the fact that the Law/Chaos axis came first. Frankly it also makes the whole 9 alignment system useless; that's a reasonable change to want to make, along the lines of the 4E 5-alignment system which essentially made lawful a flavor of good, and chaotic a flavor of evil. But the Law / Chaos divide was the original alignment; D&D owed to Moorcock and it makes them game much richer and more interesting to think of the two axes as actual axes rather than one just being a flavor of another. Perhaps Gygax changed his thinking when he added the good/evil axis, but the latest version does not have lawful good people strive only for maximal good, as you say. Here's a more modern definition of LG: "A lawful good character typically acts with compassion and always with honor and a sense of duty, though will often regret taking any action they fear would violate their code; even if they recognize such action as being good" Note that it specifically says they will regret taking unlawful actions which are good. They are [U]not[/U] striving for maximal goodness and this definition clearly states that they are conflicted between law/duty and good. I really think this is the general position and your suggestion that there is never a conflict as law is always subservient to maximal good is not the usual one. [/QUOTE]
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Paladin just committed murder - what should happen next?
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