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Paladin just committed murder - what should happen next?
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<blockquote data-quote="Fanaelialae" data-source="post: 7818570" data-attributes="member: 53980"><p>The way I see it, the paladin is a servant of their deity, not the other way around. Their deity gave them those magical powers, presumably, so that they can handle things themselves. It's not the master's duty or role to step in for the servant if they are failing. Perhaps if what the servant is doing is crucial to the deity, and even then only maybe. For example, in many of my campaign worlds the gods are forbidden from intervening directly in the mortal world, hence why they rely on mortal servants in the first place. Admittedly though, that's just my own campaigns.</p><p></p><p>In my opinion, if Thor (or other deity) is just going to take care of things every time the going gets tough, what's the point of anything? The paladin can do literally anything they want, assured of the fact that their daddy... Ahem... deity... will bail them out. At which point heroism becomes basically impossible, because nothing is ever at risk if a nearly omnipotent powerhouse is just going to magically fix everything. It's like Bruce Banner signing up for the UFC. What's the point? We all already know that Banner is going to get his butt handed to him until Hulk emerges and ends the fight with one punch.</p><p></p><p>On the other hand, if the deity's intervention is far more intermittent and unpredictable, that puts the paladin on far shakier ground. It's almost the same as never getting assistance from the player's perspective, and their behavior is likely to reflect that. If the paladin does step up and their deity lets them down, don't be surprised if the player's response is wtf. </p><p></p><p>That is why I believe that deities should not intercede on the behalf of their servants, except perhaps in the rarest of circumstances. The servant has already been granted a boon in the form of magical powers. I think it's hardly unreasonable for deities to expect their servants to use those abilities to take care of themselves.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7818570, member: 53980"] The way I see it, the paladin is a servant of their deity, not the other way around. Their deity gave them those magical powers, presumably, so that they can handle things themselves. It's not the master's duty or role to step in for the servant if they are failing. Perhaps if what the servant is doing is crucial to the deity, and even then only maybe. For example, in many of my campaign worlds the gods are forbidden from intervening directly in the mortal world, hence why they rely on mortal servants in the first place. Admittedly though, that's just my own campaigns. In my opinion, if Thor (or other deity) is just going to take care of things every time the going gets tough, what's the point of anything? The paladin can do literally anything they want, assured of the fact that their daddy... Ahem... deity... will bail them out. At which point heroism becomes basically impossible, because nothing is ever at risk if a nearly omnipotent powerhouse is just going to magically fix everything. It's like Bruce Banner signing up for the UFC. What's the point? We all already know that Banner is going to get his butt handed to him until Hulk emerges and ends the fight with one punch. On the other hand, if the deity's intervention is far more intermittent and unpredictable, that puts the paladin on far shakier ground. It's almost the same as never getting assistance from the player's perspective, and their behavior is likely to reflect that. If the paladin does step up and their deity lets them down, don't be surprised if the player's response is wtf. That is why I believe that deities should not intercede on the behalf of their servants, except perhaps in the rarest of circumstances. The servant has already been granted a boon in the form of magical powers. I think it's hardly unreasonable for deities to expect their servants to use those abilities to take care of themselves. [/QUOTE]
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