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*Dungeons & Dragons
Paladin just committed murder - what should happen next?
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<blockquote data-quote="pemerton" data-source="post: 7818692" data-attributes="member: 42582"><p>This may or may not be true: but the obligation of a paladin is not to <em>win wars</em>. It is to <em>do right</em>.</p><p></p><p>There were serious debates within the British government and armed forces about whether the terror bombing of German civilians was justified. Not everyone who regarded it as necessary to win the war thought that that was all that mattered.</p><p></p><p>Some people now believe that not every step that might be taken to win a war, or to ensure public safety, is justified in virtue of those considerations alone.</p><p></p><p>There have been people in history who have lived, or attempted to live, by the slogan "death before dishnour".</p><p></p><p>I think that this tends to reinforce my suggestion upthread that <em>if</em> the framing of the game is essentialy Conan-esque S&S or Advanced Squad Leader, then there is little scope for the paladin archetype to manifest itself in a serious way, and there is the risk that poor play experiences will result. (Witness the OP!)</p><p></p><p>As per my other reply to you, in my own experience of the play of D&D and similar systems (eg RM) there is more flexibility in the system than you seem to be allowing for. I agree that it depends on the GM, but I don't think it depends on the GM having some exceptional level of insight or ability. Just a willingness to accommodate the trope/archetype.</p><p></p><p>When the paladin offers to sacrifice himself in lieu of the NPC, the dragon can be moved by that in some fashion. Here's a slightly parallel example from my own 4e play:</p></blockquote><p></p>
[QUOTE="pemerton, post: 7818692, member: 42582"] This may or may not be true: but the obligation of a paladin is not to [I]win wars[/I]. It is to [I]do right[/I]. There were serious debates within the British government and armed forces about whether the terror bombing of German civilians was justified. Not everyone who regarded it as necessary to win the war thought that that was all that mattered. Some people now believe that not every step that might be taken to win a war, or to ensure public safety, is justified in virtue of those considerations alone. There have been people in history who have lived, or attempted to live, by the slogan "death before dishnour". I think that this tends to reinforce my suggestion upthread that [I]if[/I] the framing of the game is essentialy Conan-esque S&S or Advanced Squad Leader, then there is little scope for the paladin archetype to manifest itself in a serious way, and there is the risk that poor play experiences will result. (Witness the OP!) As per my other reply to you, in my own experience of the play of D&D and similar systems (eg RM) there is more flexibility in the system than you seem to be allowing for. I agree that it depends on the GM, but I don't think it depends on the GM having some exceptional level of insight or ability. Just a willingness to accommodate the trope/archetype. When the paladin offers to sacrifice himself in lieu of the NPC, the dragon can be moved by that in some fashion. Here's a slightly parallel example from my own 4e play: [/QUOTE]
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Paladin just committed murder - what should happen next?
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