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General Tabletop Discussion
*Dungeons & Dragons
Paladin just committed murder - what should happen next?
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<blockquote data-quote="Hussar" data-source="post: 7818824" data-attributes="member: 22779"><p>Or, instead, you back off as the DM from judging the behavior of the PC's and allow the players to judge their behavior for themselves. Explore the notion of failure. Your way means that my paladin PC will never, ever fail. After all, failure means that there is no divine providence. Thus, I cannot fail at anything. I might not 100% succeed, but, the entire campaign will be an unending string of successes with minor setbacks at most.</p><p></p><p>My way, the player actually has to deal with the consequences of failure, without having his character stripped away. He can atone (or not, depending on how the player feels about it) and explore the consequences of his own decisions, free in the knowledge that there is no DM safety net that is going to rewrite failures into successes.</p><p></p><p>I prefer my way frankly. Your way infantilizes the player. A paladin player winds up with nothing but participation trophies because none of his successes have any real meaning, since there was never any real chance of failure.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7818824, member: 22779"] Or, instead, you back off as the DM from judging the behavior of the PC's and allow the players to judge their behavior for themselves. Explore the notion of failure. Your way means that my paladin PC will never, ever fail. After all, failure means that there is no divine providence. Thus, I cannot fail at anything. I might not 100% succeed, but, the entire campaign will be an unending string of successes with minor setbacks at most. My way, the player actually has to deal with the consequences of failure, without having his character stripped away. He can atone (or not, depending on how the player feels about it) and explore the consequences of his own decisions, free in the knowledge that there is no DM safety net that is going to rewrite failures into successes. I prefer my way frankly. Your way infantilizes the player. A paladin player winds up with nothing but participation trophies because none of his successes have any real meaning, since there was never any real chance of failure. [/QUOTE]
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Paladin just committed murder - what should happen next?
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