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General Tabletop Discussion
*Dungeons & Dragons
Paladin just committed murder - what should happen next?
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<blockquote data-quote="5ekyu" data-source="post: 7820155" data-attributes="member: 6919838"><p>To me, it comes down to the power balance. </p><p></p><p>In 5e core rules as opposed to reality the GM *is * directing thecrest of the world and the player is directing the character. Unless either is using some ability such as dominate or TK etc, those are solid divisions. IRL while how you react or feel in the immediacy are not always yours to conttol, neither are the events around you always directed by a single " oversight" (unless you ascribe to certain belief systems.)</p><p></p><p>If 5e core, vs some of those other games, there is little to no "override" to either sides authority outside the in-game fiction. Thrre is no overt scene edit control type of mechanic - just like there is no GM telling you how you feel (outside of certain status effects.) </p><p></p><p>To me those two things go together... in my experience most games that embrace one embrace thr other - players get degrees of authorship beyond their PC and GMs get more direct hooks into PC heads. Its because these are both signs or symptoms of setting aside opening cracks in that overt authorship vs action/reactions in fiction.</p><p></p><p>Obviously, regardless of any game's core rules, the degree yo which any of these are seen in play is a table side thing. </p><p></p><p>While our group has played games with overt plot points and scdne edit available- we generally eschewed its use in play. By we, I should say "they" the player just nrver used it even when brought up. The only time it hot "used" was when they were trying to decide "oh, did we remember to bring the macguffin from the safe? Nobody said... " and then some asked "for a plot point..."</p><p></p><p>Our group just tends to hit issues like planning "and then we exit out the back. Wait, is there a back door ? Is it lovked?" by doing risky recon before to determine for status instead of making sure we had enough gimmick points to scdne edit in an open door when we needed it.</p><p></p><p>Its flavor, taste, preference. </p><p></p><p>That's also why we gravitate now to more split authority games.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7820155, member: 6919838"] To me, it comes down to the power balance. In 5e core rules as opposed to reality the GM *is * directing thecrest of the world and the player is directing the character. Unless either is using some ability such as dominate or TK etc, those are solid divisions. IRL while how you react or feel in the immediacy are not always yours to conttol, neither are the events around you always directed by a single " oversight" (unless you ascribe to certain belief systems.) If 5e core, vs some of those other games, there is little to no "override" to either sides authority outside the in-game fiction. Thrre is no overt scene edit control type of mechanic - just like there is no GM telling you how you feel (outside of certain status effects.) To me those two things go together... in my experience most games that embrace one embrace thr other - players get degrees of authorship beyond their PC and GMs get more direct hooks into PC heads. Its because these are both signs or symptoms of setting aside opening cracks in that overt authorship vs action/reactions in fiction. Obviously, regardless of any game's core rules, the degree yo which any of these are seen in play is a table side thing. While our group has played games with overt plot points and scdne edit available- we generally eschewed its use in play. By we, I should say "they" the player just nrver used it even when brought up. The only time it hot "used" was when they were trying to decide "oh, did we remember to bring the macguffin from the safe? Nobody said... " and then some asked "for a plot point..." Our group just tends to hit issues like planning "and then we exit out the back. Wait, is there a back door ? Is it lovked?" by doing risky recon before to determine for status instead of making sure we had enough gimmick points to scdne edit in an open door when we needed it. Its flavor, taste, preference. That's also why we gravitate now to more split authority games. [/QUOTE]
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Paladin just committed murder - what should happen next?
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