fusangite said:What do you think Dr. Strangemonkey? Is this a response from the Primal WANGER, the Jingle WANGER or the Tautological WANGER?
Primal WANGER, of course.
Hong "hello, custom title!" Ooi
fusangite said:What do you think Dr. Strangemonkey? Is this a response from the Primal WANGER, the Jingle WANGER or the Tautological WANGER?
Glad to have been informed. I looked up wanger on dictionary.com and it claimed it meant "cheek pillow."hong said:Primal WANGER, of course.
fusangite said:Glad to have been informed. I looked up wanger on dictionary.com and it claimed it meant "cheek pillow."
You mean a ranger with a speech impediment? Why yes then.hong said:... if you know what I mean, and I think you do.
Now after all that talk about Odin, I have visions of a wanger, wunning awound with a spear and magic helmet, shouting "kill the wabbit, kill the wabbit!"fusangite said:You mean a ranger with a speech impediment? Why yes then.
fusangite said:Funny you should mention that. The fellow I co-GM that game with is a close friend of Sean's and has been closely involved with the world building for the books you mention.
Where is that thread? You phrased this a little ambiguously; can you just post the URL?I might not be very helpful here.
I almost never pay attention to physical combat styles so I don't really recall how any character physically fights in a story I like.
I think the fact that there is no clear answer is one of the problems with constructing a monk equivalent in the West; I don't think there is as stable a theory of what physical perfection looks like in the West because the terms "physical" and "perfection" exist in opposition to eachother in most classical and post-classical Western cultures. I think that pre-modern ideas of physically incarnate perfection actually are in liminal places with respect to Western thought.
So, instead, what we really have for Achilles, Sampson, Beowulf, etc. is the idea that the character's final heroic act is one in which soul/spirit is so powerful it animates the physical body beyond the body's intrinsic capacity to be animated.
I do that all the time too. Congruencies between different systems are easy to see. My whole faerie campaign is a world mythology thing where the Japanese Tengu are in the same category as Shakespeare's Titania and Oberon. So it's not that I don't see these points of correlation regularly myself and sometimes incorporate them into games.Dr. Strangemonkey said:There's much I might disagree with in that, but then again I'm very genre minded so when I deconstruct a genre I don't so much arrive at a different structure as simply another genre with a different set of rules. Lateral movement is thus much easier for me.
I doubt that. Most hagiographies I've read were written before 900. Certainly, the ultimate laundry list style is Gregory of Tours and he's about as early and southern as one can get without resorting to the earliest hagiographies of Late Antiquity like Antony and Martin.Or maybe I'm just reading earlier or more southern hagiographies than you are. huh.
I guess. Thinking that way is not really a big deal to me; that's one of the main ways I normally perceive the world. I think the ease with which I see things that way is part of what orients me to finding the ways that underneath superficial and generic similarity, there is often real and irreconcilable difference. Thinking like a 17th century Jesuit is not all that hard really but if one thinks like that all the time, one's games always end up being commentaries on the familiar rather than escape into the alien.Personally I find the life of St. Anthony the Great to be a superior version of Sandman in character. So you might call it a sort of intellectual synaesthasia.
OK -- you want a two-paradigm approach for the Western versus the Eastern hero? Both heroes are responses to the clientage/patronage paradigm. But they theorize opposite ways out.So if the monk demonstrates bad assitude by being lighter than the dew, than how does the western knight do it?
I really can't follow you here. Not in that I don't know what you're saying but in that I don't pay attention to the things you're asking me to look at. It would be sort of like moving into a discussion of hockey at this point; sure, I've lived in Canada all my life but hocked is surrounded by an SEP field.Plus that answer does seem to take me in a direction I think I'm heading. I think for the armored warrior, the knight or cavalier, the basic movements are complemented by the tone or mien with which they are performed.
It's not defined by Christ -- it just so happens that this key point where John andOn somewhat of a side note: do Achilles, Sampson, and Beowulf really deserve to be on the same list, particularly one apparently defined by Christ?
You can't. That's why I get so cranky. One must convert the monk into either a humility-powered creature or into a Faustian one. I think the humility-powered monk is one that would be easier to do because humility is also an Eastern value and is also a requirement for transcending clientage. But once he becomes a humility-powered creature, the question then arises: why is his share of divinity circumscribed by the precise physical bounds of his body? And there's no answer to that question within the pre-modern Western tradition. If one wants to factor divinity out of election, there's plenty of post-enlightenment stuff out there but, of course, that's what I'm trying to get away from in D&D -- costumed modernity.Another question, how would you explain the monk in western terms?
And isn't the creation of a D&D campaign an exercise in creating NEW literature and myth, that while using elements from established literature, myth, and real-world example OWES NOTHING to them in terms of needing to follow the strictures responsible for their creation.fusangite said:Surely we can both therefore agree that conditions do exist in which the monk class can feel out of place. We're not debating that. What we're debating is the question of what the conditions are under which the monk can feel out of place.I think there's a misapprehension your part as to where archetypes come from -- they come from literature and myth not from the real world.
Can you demonstrate that it DOESN'T? And why would you need to prove it one way or another?How does the D&D monk resemble a Sufi dervish? How does the D&D monk resemble a Franciscan friar? How does a D&D monk resemble a Byzantine hesychast? How does a D&D monk resemble a cloistered Benedictine? And of these resemblances, how do they compare to the resemblance of the D&D monk to Oriental monk in the same category? Is there a case in which the monk class resembles a Western monk more closely than an Eastern one? If not, then the monk is what I claim it is.
Where they are FROM is irrelevant. They are now, and were then, included as a character class in a campaign setting that is quasi-European.We have a statement on the intention on this board by Gary Gygax himself who explains in the thread next door that the monk class was originally intended to represent Oriental outsiders in his Greyhawk world and that monks were absolutely not indigenous to the quasi-European area. So, Gygax directly contradicts you -- 1E D&D monks were meant to be from outside of the pseudo-medieval culture in which the game was taking place.
I too like worlds that feel real and desire self-consistency just as much as you I am quite certain. My campaigns are clearly less complex and literate than your own, but I have long advocated self-consistency and a certain amount of "reality" for a campaign world as laudable goals for everyone. But I enjoy inserting monks as defined in D&D into my game worlds without making them Oriental outsiders. That doesn't make my standards for running my campaign any lower than yours.I like to make worlds that feel real and self-consistent to a broad range of people, not just people with low standards.
Again, I wonder if a restatement of basic position isn't in order. I thought we were discussing the monk's place in D&D in general and that your vision of the monk is one which, if you will, carries a lot more baggage than I personally would attach to it.You people are amazing. How can you possibly keep maintaining that this is my argument? I've spent this entire damned thread articulating what place I see the monk occupying within D&D.
Since my own campaigns contain nothing really resembling Franciscan friars, Ninjas, Shaolin, etc., there is nothing to stand in the way of D&D monks standing in for any and all of them as needed/desired. Thus for my purposes at least there's never been anything wrong with the fitting of monks into D&D.That's exactly the standard of consistency I'm demanding -- not identity, just cursory resemblance. A D&D monk is far less like Franciscan friar than D&D Odin is like Odin of the Eddas.
fusangite said:I do that all the time too. Congruencies between different systems are easy to see. My hole faerie campaign is a world mythology thing where the Japanese Tengu are in the same category as Shakespeare's Titania and Oberon. So it's not that I don't see these points of correlation regularly myself and sometimes incorporate them into games.
Anyway, a most interesting discussion so far.