szilard said:...and is commonly enough house-ruled that talking about both options is justified.
-Stuart
But it is hard to do so from a rules based point of view.
In a "what I do in my game" or something else like that it is totally appropriate.
szilard said:...and is commonly enough house-ruled that talking about both options is justified.
-Stuart
irdeggman said:But it is hard to do so from a rules based point of view.
In a "what I do in my game" or something else like that it is totally appropriate.
eamon said:It just strikes me that if people are including weird twists and turns in their character to satisfy rules requirements and not out of character building, then probably you should reconsider those rules (in a power-neutral fashion).
Aelf said:I want to agree that Holy Symbols are prohibited by VoP.
However, the Apostle of Peace PrC in BoED requires VoP and has a custom divine spell list that includes spells requiring a DF.
To me, this suggests
a) bad editing / integration of multiple game designers
b) simple oversight
(I intentionally leave out the Sage Advice/Rules of the Game mentions)
Seriously, eliminating cleric and paladin spellcasting entirely with VoP is rather silly.
Dannyalcatraz
...a VoP PC actually loses powers and abilities normally attributed to saints. Saintly beings could do things like detect evil (they would know if someone was posessed, or were sent by evil persons) and create barriers against it, cast out demons, and alleviate the sorrows of supplicants. VoP PCs cannot do ANY of that- they cannot cast Detect Evil (or Undead), Protection from Evil or Magic Circle against Evil. They cannot help "sinners" cleanse themselves with Atonement. They cannot Bless or use Prayer to aid their allies.
Instead of becoming the best living evidence of a deity's power by acting as his agent on earth, he is weakened. (http://www.enworld.org/showthread.php?t=155084&page=3&pp=30 post #78)