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Paladin-Mount Feats
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<blockquote data-quote="Cabral" data-source="post: 15630" data-attributes="member: 1193"><p>Actually, the best feat for improving a mount's survival is Mounted Combat: Ride Skill + 1d20 becomes your Mount's AC for one attack per round if it is higher than your mount's normal AC. Skill Focus (Ride) and Saddleback (Forgotten Realms) would then add to your mount's AC for that attack, as would a military saddle. House ruling the Share Spells special ability to allow the Paladin to share the effects of Divine feats and Lay on Hands (Paladin heals self for 20 hp and could opt to heal the mount for the same for no additional cost <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />) would also help.</p><p></p><p>For new feats, my suggestion is to build off Mounted Combat.</p><p><span style="color: royalblue">Mounted Combat Mastery [General]</span></p><p><strong>Prerequisite:</strong> Ride Skill, Mounted Combat, Combat Reflexes</p><p><strong>Benefit:</strong>When your mount is hit in combat, you may attempt to negate the hit as per Mounted Combat, but you may attempt to negate a number of hits per round equal to 1 plus your Dex bonus.</p><p><strong>Normal:</strong>A character with the Mounted Combat Feat may only attempt to negate one attack per round.</p><p></p><p><span style="color: royalblue">Rally Mount [General]</span></p><p><strong>Prerequisite:</strong> Ride Skill, Mounted Combat, Leadership</p><p><strong>Benefit:</strong>When your mount is affected by a spell or effect with a noninstantaneous duration that requires a Will Save, you may use a standard action make a ride check modified by your Charisma, instead of Dexterity to attempt to dispell the effect. The DC for the Ride check is equal to the DC of the spell or effect plus the amount by which the mount failed its save by.</p><p></p><p>By the way, I House Rule that since Special Mounts and Familiars are magical beasts, their Base Attacks, Saves, and Hit Die are based of Magical Beasts, not animals.</p></blockquote><p></p>
[QUOTE="Cabral, post: 15630, member: 1193"] Actually, the best feat for improving a mount's survival is Mounted Combat: Ride Skill + 1d20 becomes your Mount's AC for one attack per round if it is higher than your mount's normal AC. Skill Focus (Ride) and Saddleback (Forgotten Realms) would then add to your mount's AC for that attack, as would a military saddle. House ruling the Share Spells special ability to allow the Paladin to share the effects of Divine feats and Lay on Hands (Paladin heals self for 20 hp and could opt to heal the mount for the same for no additional cost :D) would also help. For new feats, my suggestion is to build off Mounted Combat. [COLOR=royalblue]Mounted Combat Mastery [General][/COLOR] [B]Prerequisite:[/B] Ride Skill, Mounted Combat, Combat Reflexes [B]Benefit:[/B]When your mount is hit in combat, you may attempt to negate the hit as per Mounted Combat, but you may attempt to negate a number of hits per round equal to 1 plus your Dex bonus. [B]Normal:[/B]A character with the Mounted Combat Feat may only attempt to negate one attack per round. [COLOR=royalblue]Rally Mount [General][/COLOR] [B]Prerequisite:[/B] Ride Skill, Mounted Combat, Leadership [B]Benefit:[/B]When your mount is affected by a spell or effect with a noninstantaneous duration that requires a Will Save, you may use a standard action make a ride check modified by your Charisma, instead of Dexterity to attempt to dispell the effect. The DC for the Ride check is equal to the DC of the spell or effect plus the amount by which the mount failed its save by. By the way, I House Rule that since Special Mounts and Familiars are magical beasts, their Base Attacks, Saves, and Hit Die are based of Magical Beasts, not animals. [/QUOTE]
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