Paladin of Frostra Revised - again no less

Mallerick

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Paladin of Frostra
Frost Maiden

Game Rule Information
Alignment: Any evil
Hit Die: d10
Race: Level 1 to Level 5 - Any race. Level 6 to Level 10 – any non human. Level 11 and above – Arel.

Class Skills
Concentration (Con), Craft (Int), Heal (Wis), Knowledge – Religion (Int), Profession (Wis), Balance (Dex), Climb (Str), Hide (Dex), Move Silently (Dex), Disguise (Cha)

Skill Points at 1st Level (2 + Int modifier) * 4
Skill Points at each additional level: 2 + Int modifier

Class Features
Weapon and Armor Proficiency: All simple and martial weapons, with Light Armor and shields.

Code:
[color=white]
Level	BAB	     Fort Save	     Ref Save	Will Save	Special
1	+1	        +2	      +0	   +0	
•	Pass without a trace snow, Treat ice as normal ground for movement
•	Lay Hands, Can only inflict damage on others
•	Detect Presence of Odendark
2	+2	        +3	      +0	   +0	
•	Dark Blessing
•	Embrace of Isolation
3	+3	        +3	      +1	   +1	
•	Endure Cold
•	Vengeful Strike
4	+4	        +4	      +1	   +1	•	Reflections of Ice
5	+5	        +4	      +1	   +1	•	Frost Weapon
6	+6/+1	        +5	      +2	   +2	•	Resist Cold
7	+7/+2	        +5	      +2	   +2	•	Sheet of Ice
8	+8/+3	        +6	      +2	   +2	•	Reflections of Ice
9	+9/+4	        +6	      +3	   +3	•	Cold Immunity
10	+10/+5	        +7	      +3	   +3	•	Frost Weapon
11	+11/+6/+1	+7	      +3	   +3	
12	+12/+7/+2	+8	      +4	   +4	
13	+13/+8/+3	+8	      +4	   +4	
14	+14/+9/+4	+9	      +4	   +4	
15	+15/+10/+5	+9	      +5	   +5	•	Frost Weapon
16	+16/+11/+6/+1	+10	      +5           +5	
17	+17/+12/+7/+2	+10	      +5	   +5	
18	+18/+13/+8/+3	+11	      +6	   +6	
19	+19/+14/+9/+4	+11	      +6           +6	
20	+20/+15/+10/+5	+12	      +6           +6	•	Frost Weapon

[/color]

Lay Hands – This power functions exactly as the Paladin except that it can not be used to heal others. When used on others it functions in reverse dealing the amount of damage it would have otherwise healed.

Detect Presence of Odendark – This ability functions as Detect Evil except it can only detect followers of Odendark.

Embrace of Isolation - You gain a +1 to all attack rolls when fighting without allies.

Dark Blessing – The paladin may add his charisma to his saving throws.

Endure Cold - The paladin may ignore the first 6 points of cold damage per round.

Reflections of Ice – This power functions as mirror image. It generates 1d2 images at 4th level. It generates 1d4 images at 8th level.

Resist Cold – The paladin may ignore the first 12 points of cold damage per round.

Sheet of Ice – The paladin summons forth a sheet of ice that covers a 20’diameter area, originating from the Paladin. Anyone caught in this area is has their movement reduced to ½, additionally any movement requires a Reflex save to avoid falling down.

Immune to Cold – The paladin is unaffected by cold damage, both magical and natural.

Frost Weapon
• 5th level - The next successful attack does 1d6 damage additional cold damage and drains the target of (1d4 + 1 per every 2 levels, max +5) strength. (1/day). Fort Save negates ability drain: DC12+(1/2 Paladin level)+Wis modifier.
Additionally, the chosen weapon of the Paladin now always deals additional 1d4 damage (cold).
• 10th level - The next successful attack does 3d6 damage additional cold damage and drains the target of (1d4 + 1 per every 2 levels, max +5) strength. (1/day). Fort Save negates ability drain: DC12+(1/2 Paladin level)+Wis modifier.
Additionally, the chosen weapon of the Paladin now always deals additional 1d6 damage (cold).
• 15th level - The next successful attack does 6d6 damage additional cold damage and drains the target of (1d4 + 1 per every 2 levels, max +5) strength. (1/day).Fort Save negates ability drain: DC12+(1/2 Paladin level)+Wis modifier.
Additionally, the chosen weapon of the Paladin now always deals additional 1d8 damage (cold).
• 20th level - The next successful attack does 8d6 damage additional cold damage and drains the target of (1d4 + 1 per every 2 levels, max +5) strength. (1/day).Fort Save negates ability drain: DC12+(1/2 Paladin level)+Wis modifier.
Additionally, the chosen weapon of the Paladin now always deals additional 1d8 damage (cold).

Spells per Day
Level Spells per Day
4 0 - - -
5 0 - - -
6 1 - - -
7 1 - - -
8 1 0 - -
9 1 0 - -
10 1 1 - -
11 1 1 0 -
12 1 1 1 -
13 1 1 1 -
14 2 1 1 0
15 2 1 1 1
16 2 2 1 1
17 2 2 2 1
18 3 2 2 1
19 3 3 3 2
20 3 3 3 3

Frostra Specific Spells

Gaze of Frostra
Level: 1
Components: V
Casting Time: 1 action
Range: Touch
Duration: 1 round/level
Saving Throw: Will Negates
Spell Resistance: Yes

The target of the spell is receives a -2 to all attack rolls for the duration of this spell.

Grip of Loneliness
Level: 2
Components: V,M
Casting Time: 1 action
Range: 20 feet +5 feet/ 2 levels
Duration: 1 round/level
Saving Throw: Will Negates
Spell Resistance: Yes

The target of this spell loses touch with others around him. She can’t hear, see, or touch them. If the target is attacked or touched the spell is broken. While in this state the target can cast spells and perform any actions they normally could.

Blizzard’s Kiss
Level: 3
Components: V,M
Casting Time: 1 action
Range: Touch
Duration: 4 rounds
Saving Throw: Fortitude Negates
Spell Resistance: Yes

The target’s body is wracked with cold. The target is slowed as per slow and takes 1d4 damage per round.
 
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