Duke Arioch
First Post
Hello everyone. Long time no see.
As I finally got the job, and since I became a father, my time became infinitely more stretched, resulting in less free time for both RPGs and CRPGs.
Now, I finally managed to get everything work well together, and as a lucky coincidence, an opportunity presented itself for me to join a Forgotten Realms 3.5E game.
My last play (a Drow Warlock/Hellfire Warlock I posted here about) was a strange and long term success, albeit the low CON score, as I managed to pull her deep into epic levels (was 29 when the campaign ended). Now, the same DM is starting a new game, and I was asked to participate, although with restrictions on what I could and couldn't choose to play. Since I was the last to join, party was already pretty much chosen, and I was stuck with paladin. Don't get me wrong, I don't dislike the class - it is only that I haven't played one for a long time, because of my preferences being so set on caster classes.
Before I jump to what I have in mind to do with this paladin of mine, I will need some advice and critique.
I will lay down the house rules:
-32 point buy
-starting at level 6
-all non-LA races are open
-starting gold according to the table in DMG
-low magic environment due to the story setting (resulting in many enchants being unavailable)
-hitpoints gained per lvl are maximized hit die on every odd number lvl
and half that every even numbered lvl
-Leadership feat and other means to get powerful companions are out (excluding special mount, although DM tried to encourage me to take Charging Smite instead)
-multiclassing (with xp penalties) is allowed
-all material is available (and I mean all), though some "broken" stuff is out.
Okay, that out of the way, I can present you with what I came up with.
Sylthess, Lawful(Chaotic) Good Cloistered Cleric [1], Paladin(Paladin of Freedom) [5] (with Mystic Fire Knight substitutes at 4, 5 and 6) of Mystra
Race: Hellbred (Spirit Aspect)
Stats: STR 14, DEX 8, CON 12, INT 14, WIS 14, CHA 18(17+1 level 4)
BAB 5, Grapple 7, INITIATIVE -1
Saves: Fort 9, Ref 4, Will 9 (w/ Divine Grace)
AC: unknown as I haven't decided on gear yet (any suggestion is more than welcome)
HP: 44
Skills (ranks only): Conc 9, Bluff 7, Dipl 4(one more cross class here), Intim 2(3 more cross class here), Kn(Rel) 5, Kn(N&R) 5, Kn(Arc) 5, Kn(Pla) 4, Spellcraft 9(intend to put one more here), Sense Motive 0. Once I finish those odd points, all the rest will go into Sense Motive. I might drop Kn(pla) and Sense Motive and take ride if I choose mount as class feature.
Feats: 1. Spellcasting Prodigy, 3. Practiced Spellcaster (Paladin), 6. Battle Blessing. I plan on taking Sword of the Arcane Order on 9, Power Attack on 12, Divine Might on 15 and Awesome Smite on 18.
After presenting the DM with Battle Blessing and Sword of the Arcane Order, he ruled that the spells granted with latter feat would become paladin spells, and as such mix well with the former feat, as well as ignore ASF. That, IMO opened up the door for some crazy things I can do, as my effective caster lvl will start lagging only after clvl 12.
I plan on taking full 19 paladin levels and not dip into anything else, as that would cost me precious spell slots.
Oki, that is it. I need some advice on gear, possibly feats. Also, would you take mount or charging smite (from my experience, DM will present opportunities to use both, but I do like the idea of getting an interesting mount more than being able to smite after a charge)? Which spells from Wizard/Sorc list would you choose (Wraitstrike, Displacement, Rhino Rush, Polymorph are no-brainers XD). Would you get plain Paladin with anti-fear aura or Robin Hood type with anti-compulsion?
The party members I will travel with are Whisper Gnome rogue, Half-Orc barbarian and an Elf Fighter.
Apologies for any grammar mistakes and thanks in advance.
As I finally got the job, and since I became a father, my time became infinitely more stretched, resulting in less free time for both RPGs and CRPGs.
Now, I finally managed to get everything work well together, and as a lucky coincidence, an opportunity presented itself for me to join a Forgotten Realms 3.5E game.
My last play (a Drow Warlock/Hellfire Warlock I posted here about) was a strange and long term success, albeit the low CON score, as I managed to pull her deep into epic levels (was 29 when the campaign ended). Now, the same DM is starting a new game, and I was asked to participate, although with restrictions on what I could and couldn't choose to play. Since I was the last to join, party was already pretty much chosen, and I was stuck with paladin. Don't get me wrong, I don't dislike the class - it is only that I haven't played one for a long time, because of my preferences being so set on caster classes.
Before I jump to what I have in mind to do with this paladin of mine, I will need some advice and critique.
I will lay down the house rules:
-32 point buy
-starting at level 6
-all non-LA races are open
-starting gold according to the table in DMG
-low magic environment due to the story setting (resulting in many enchants being unavailable)
-hitpoints gained per lvl are maximized hit die on every odd number lvl
and half that every even numbered lvl
-Leadership feat and other means to get powerful companions are out (excluding special mount, although DM tried to encourage me to take Charging Smite instead)
-multiclassing (with xp penalties) is allowed
-all material is available (and I mean all), though some "broken" stuff is out.
Okay, that out of the way, I can present you with what I came up with.
Sylthess, Lawful(Chaotic) Good Cloistered Cleric [1], Paladin(Paladin of Freedom) [5] (with Mystic Fire Knight substitutes at 4, 5 and 6) of Mystra
Race: Hellbred (Spirit Aspect)
Stats: STR 14, DEX 8, CON 12, INT 14, WIS 14, CHA 18(17+1 level 4)
BAB 5, Grapple 7, INITIATIVE -1
Saves: Fort 9, Ref 4, Will 9 (w/ Divine Grace)
AC: unknown as I haven't decided on gear yet (any suggestion is more than welcome)
HP: 44
Skills (ranks only): Conc 9, Bluff 7, Dipl 4(one more cross class here), Intim 2(3 more cross class here), Kn(Rel) 5, Kn(N&R) 5, Kn(Arc) 5, Kn(Pla) 4, Spellcraft 9(intend to put one more here), Sense Motive 0. Once I finish those odd points, all the rest will go into Sense Motive. I might drop Kn(pla) and Sense Motive and take ride if I choose mount as class feature.
Feats: 1. Spellcasting Prodigy, 3. Practiced Spellcaster (Paladin), 6. Battle Blessing. I plan on taking Sword of the Arcane Order on 9, Power Attack on 12, Divine Might on 15 and Awesome Smite on 18.
After presenting the DM with Battle Blessing and Sword of the Arcane Order, he ruled that the spells granted with latter feat would become paladin spells, and as such mix well with the former feat, as well as ignore ASF. That, IMO opened up the door for some crazy things I can do, as my effective caster lvl will start lagging only after clvl 12.
I plan on taking full 19 paladin levels and not dip into anything else, as that would cost me precious spell slots.
Oki, that is it. I need some advice on gear, possibly feats. Also, would you take mount or charging smite (from my experience, DM will present opportunities to use both, but I do like the idea of getting an interesting mount more than being able to smite after a charge)? Which spells from Wizard/Sorc list would you choose (Wraitstrike, Displacement, Rhino Rush, Polymorph are no-brainers XD). Would you get plain Paladin with anti-fear aura or Robin Hood type with anti-compulsion?
The party members I will travel with are Whisper Gnome rogue, Half-Orc barbarian and an Elf Fighter.
Apologies for any grammar mistakes and thanks in advance.
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