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Paladin of Mystra questions
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<blockquote data-quote="Duke Arioch" data-source="post: 5553752" data-attributes="member: 89050"><p>Okay, apologies first for not getting to this earlier.</p><p></p><p>The game progresses really well. Although ruling is very, very different from RAW.</p><p>Since two of our party members are new to D&D, DM decided to make it easier, and more fun IMO (especially for new players).</p><p>First he decided to drop XP altogether and give a level-up after each session (he says it will be one level per two sessions from 10-15, and 3 from 15-20). Since this is basically an interactive story, he presents us with a short comic book strips he draws between the sessions and which depict our party's previous exploits.</p><p>Since we had 4 sessions, my pally is now lvl 10, and only one lvl from gaining 3rd lvl spells (goodies like haste, keen and fly XD). I took advice given by Dandu and took Power Attack on 1st, Divine Might on 2nd, Practiced Caster on 6th and SotAO on 9th. So far, I have been using those 2nd lvl slots for Wraithstrikes (which are already swift action cast) and Battle Blessing could wait until I hit 12.</p><p>I took Paladin Mount instead of Charging smite, and plan to get Redeemed Nightmare mount (approved by DM; acquiring will be implemented into next session).</p><p>As for healing, we are supplied with "ultra-mega" potions that never run out, as this game proved to actually be a presentation for our new party members.</p><p></p><p></p><p>Thx Dante Jay, sanctified spells totally slipped from my mind. Could be useful.</p><p></p><p>On another note, the same DM plans on making a new game, one that will be high lvl, high power, stick to the rules and, most importantly, will leave me free to make my own choices in character creation. For now, all I know is the party will be evil oriented, a D&D veteran (whisper gnome from this current game), my wife and I are the only players known for now; my wife plans on playing a gish type of build, while I am thinking of warlock/ur-priest/eld disciple thing. But that is a story for another thread.</p></blockquote><p></p>
[QUOTE="Duke Arioch, post: 5553752, member: 89050"] Okay, apologies first for not getting to this earlier. The game progresses really well. Although ruling is very, very different from RAW. Since two of our party members are new to D&D, DM decided to make it easier, and more fun IMO (especially for new players). First he decided to drop XP altogether and give a level-up after each session (he says it will be one level per two sessions from 10-15, and 3 from 15-20). Since this is basically an interactive story, he presents us with a short comic book strips he draws between the sessions and which depict our party's previous exploits. Since we had 4 sessions, my pally is now lvl 10, and only one lvl from gaining 3rd lvl spells (goodies like haste, keen and fly XD). I took advice given by Dandu and took Power Attack on 1st, Divine Might on 2nd, Practiced Caster on 6th and SotAO on 9th. So far, I have been using those 2nd lvl slots for Wraithstrikes (which are already swift action cast) and Battle Blessing could wait until I hit 12. I took Paladin Mount instead of Charging smite, and plan to get Redeemed Nightmare mount (approved by DM; acquiring will be implemented into next session). As for healing, we are supplied with "ultra-mega" potions that never run out, as this game proved to actually be a presentation for our new party members. Thx Dante Jay, sanctified spells totally slipped from my mind. Could be useful. On another note, the same DM plans on making a new game, one that will be high lvl, high power, stick to the rules and, most importantly, will leave me free to make my own choices in character creation. For now, all I know is the party will be evil oriented, a D&D veteran (whisper gnome from this current game), my wife and I are the only players known for now; my wife plans on playing a gish type of build, while I am thinking of warlock/ur-priest/eld disciple thing. But that is a story for another thread. [/QUOTE]
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