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Paladin/Ur-Priest/Bone Knight
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<blockquote data-quote="Persiflage" data-source="post: 5344431" data-attributes="member: 73597"><p>Ah, I see. Well personally I'd be more inclined to finish off Bone Knight. Divine-spell-only spell resistance is nice, but situational. Siphon Spell Power is like a poor-man's Versatile Spellcaster that you can only use once a day (I'd rather dip a spontaneous class and then use the real feat) and Steal Spell-Like Ability makes me yawn. Once-per-day abilities have to be really special or really abusable to be worthwhile.</p><p></p><p>At high levels you can do cheesy things with it, like planar binding or gating in something powerful that can summon other powerful stuff, stealing the spell-like ability and using it whilst getting them to use it as well, but... meh. In actual combat you'll pretty much always have better things to be doing with your time.</p><p></p><p>But the Bone Knight stuff? That matters. Immunity to pretty-much-freakin'-everything and finally free heavy fortification? Bring it on. If you're going to be heading into melee at the head of your trusty undead troops, the last few levels of Bone Knight are absolutely something you care about.</p><p></p><p>I'd consider dipping ToB for your final couple of levels, given that your spell progression will be maxed already. You'll be able to pick up some amazing stuff; White Raven in particular has some great all-your-allies boosts which could mesh very well with the whole angsty-evil-but-noble-undead-commander schtick <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Persiflage, post: 5344431, member: 73597"] Ah, I see. Well personally I'd be more inclined to finish off Bone Knight. Divine-spell-only spell resistance is nice, but situational. Siphon Spell Power is like a poor-man's Versatile Spellcaster that you can only use once a day (I'd rather dip a spontaneous class and then use the real feat) and Steal Spell-Like Ability makes me yawn. Once-per-day abilities have to be really special or really abusable to be worthwhile. At high levels you can do cheesy things with it, like planar binding or gating in something powerful that can summon other powerful stuff, stealing the spell-like ability and using it whilst getting them to use it as well, but... meh. In actual combat you'll pretty much always have better things to be doing with your time. But the Bone Knight stuff? That matters. Immunity to pretty-much-freakin'-everything and finally free heavy fortification? Bring it on. If you're going to be heading into melee at the head of your trusty undead troops, the last few levels of Bone Knight are absolutely something you care about. I'd consider dipping ToB for your final couple of levels, given that your spell progression will be maxed already. You'll be able to pick up some amazing stuff; White Raven in particular has some great all-your-allies boosts which could mesh very well with the whole angsty-evil-but-noble-undead-commander schtick :D [/QUOTE]
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Paladin/Ur-Priest/Bone Knight
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