Paladin's Divine Grace

For what it's worth, Book of the Righteous also lists both Divine Grace and Divine Health as supernatural abilities.

Forsakers explicitly give up spellcasting and spell-like abilities, but it does not include supernatural abilities in that list. So, I'd allow Divine Grace for a Forsaker, regardless.

By the way, there's a prestige class in Ultimate Prestige Classes called the Puritan, that's a lot like Paladin/Forsaker. It's a zealot that opposes all arcane magic and gains some anti-magic abilities.
 

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Not to sidetrack, but I also have a question about the Divine ___ feats.

what type of action is activating them? They use turn undeads, so is it like using the ability, or is it simply burning them as a free action or??

Thanks :)
 

clark411 said:
what type of action is activating them? They use turn undeads, so is it like using the ability, or is it simply burning them as a free action or??

Standard Action. See DotF, page 19, under Divine Feats.

(Doh - huh)
 

DotF FAQ:
The Divine Might feat from Defenders of the Faith lets you use a turn/rebuke attempt to get a combat bonus. Does that mean that you mark off a turn/rebuke attempt for the day? Or does it mean you spend a standard action to activate the effect, just like a turn/rebuke attempt? Or is it a free action?
Using Divine Might does not require an action at all. You can use the feat any time you attack, and you simply announce that you're using it and mark off a turn/rebuke use for the day.
Only Divine Might is mentioned - what about Divine Shield etc.?
 

Jens said:

Is the DotF errated on this point. Because the DotF says

DotF, page 19

Divine feats

...

Since turning or rebuking undead is a standard action, activating any of these feats is also a standard action.
Third, you can't use the Quicken Turning feat to speed up the use of a divine feat.
 

AGGEMAM said:
Is the DotF errated on this point.

Nope, it hasn't been errataed. This is one place where the FAQ and the book are in explicit disagreement, so you have to decide which way to go. My group uses the FAQ system, since it works better for us.
 

Clearly the book is in error because the feats are pretty much unusable otherwise. All divine feats should be activated as a free action on your turn in the same manner as raging. Their benefits are usually hardly worth spending a feat on let alone a standard action. If your charisma is in the 30's or higher some of them become rather useful, on par with some of the epic feats.
 

Archer said:
Clearly the book is in error because the feats are pretty much unusable otherwise. All divine feats should be activated as a free action on your turn in the same manner as raging. Their benefits are usually hardly worth spending a feat on let alone a standard action. If your charisma is in the 30's or higher some of them become rather useful, on par with some of the epic feats.

I'd consider this partially correct. Divine Might is especially powerful, even as a standard action, and becomes much stronger as a free one.

Divine Cleansing, Divine Vigor, and Divine Shield are fine as a standard action, although wouldn't be too bad as a free action.

Divine Resistance and Divine Vengence are really weak to my mind as standard actions. As free, they might be worth it, although divine resistance is still really weak.
 

Jens said:
DotF FAQ:Only Divine Might is mentioned - what about Divine Shield etc.?
They left it totally up in the air.
I really don't understand why someone bothered including the Divine Might reference in the FAQ without confirming whether all Divine Feats worked the same way.
Here's a question: Why would Divine Might be different then the other feats?
 

reapersaurus said:
Here's a question: Why would Divine Might be different then the other feats?

Because if your Charisma modifier were +1, the duration would be over before you could benefit from it, unless you were hasted. This does not hold true for any other divine feat.

EDIT: That was a good question and it did take a fair amount of studying to figure out.
 
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