Old Drew Id
First Post
I agree with the other posters: your main role should be the secondary fighter. As a straight warrior, you should try to balance with the existing fighter and the archer. Generally straight warriors in d20 have 1 of 2 possible builds: either the guy who can deal a ton of damage or the guy who can survive a ton of attacks (either through high AC or high HP). Whichever one your existing tank fighter is, be the other one.
---Equipment---
If you're going to be the damage king, then get the biggest two-handed weapon you can buy and enchant the heck out of it. Look into Weapons of Legacy as an interesting alternative, plus the Shining Blade of Heironeous prestige class for ways to boost your weapon. You want to be able to crit something and do over a hundred points of damage.
If you go the high AC route, be prepared to spend more on your armor and shield than on your weapon. Get your AC up so high that almost nothing can hit you (and then boost your Con up to handle the hit when it does come.)
Also, don't skimp on armor for your mount if you have one (and a lance as well.)
---Stats---
Strength, Con, and Charisma are your main stats. Wisdom is not as important as it may seem and anything over a 12 is wasted. By the time you need a 13 to cast 3rd level spells, you can have an item to give you a +2 boost, and your saving throw DC's won't matter because 99% of your spells will be buff spells, not enemy-targetting spells. Also, tank Dex to a max of 12, and probably no higher than 10. Your armor and your mount will save you, not your Dex. Int can also be tanked as well.
---Race---
Human is best. Dwarf would get you the Con but hurt your Cha. Any other race is hurting your key stats.
---Skills---
You should have a low Int, so few skill points. You should pick one key skill and just max it out. If you have that shugenja in the group, his Cha is probably higher than yours anyway, so he is probably the party face, so don't feel you have to bump any Cha skills. Concentration might be good since you'll be casting during melee a lot. Intimidate can be fun, though.
---Feats---
If mounted combat is common in your campaign, focus on Ride and on good equipment for a mount, including the feats or prestige classes to bump up your mount. (Celestial Mount from BoED is good.)
For other feats, check out Divine Feats, p 77 in Complete Divine. Use your turning attempts for something other than undead. Or if you are facing a lot of undead in the campaign, go for Quicken Turning so that you can turn undead and attack in the same round.
If you do a lot of smiting, check out Extra Smiting from Complete Warrior p98. It's worth 2 extra smite attempts per day.
Finally Leadership is a no-brainer with a high Charisma. your cohort can be a cleric to heal you, a rogue to handle your skill checks for you, an arcane caster to buff you, or another warrior to watch your back.
---Classes---
If you are the type that just has to multi-class, take the Knight Training feat from Dragon magazine 330, so you can multiclass into one other class (I would recommend fighter, if at all.)
For prestige classes, go for the combat-focused ones from Complete Divine: Hospitaler is good for extra feats. Pious Templar is great all around. Shining Blade of Heironeous makes your weapon into a mega-weapon, which is nice. Warpriest is not bad, but the specific abilities that it offers aren't that great.
If you go the mounted route, check out Wild Plains Outrider in Complete Adventurer for a quick 3-level prestige class or Cavalier in Complete Warrior.
---Party Dynamic---
With a shugenja in the group, you could go the "paladin as samurai" direction and fit in nicely there.
---Equipment---
If you're going to be the damage king, then get the biggest two-handed weapon you can buy and enchant the heck out of it. Look into Weapons of Legacy as an interesting alternative, plus the Shining Blade of Heironeous prestige class for ways to boost your weapon. You want to be able to crit something and do over a hundred points of damage.
If you go the high AC route, be prepared to spend more on your armor and shield than on your weapon. Get your AC up so high that almost nothing can hit you (and then boost your Con up to handle the hit when it does come.)
Also, don't skimp on armor for your mount if you have one (and a lance as well.)
---Stats---
Strength, Con, and Charisma are your main stats. Wisdom is not as important as it may seem and anything over a 12 is wasted. By the time you need a 13 to cast 3rd level spells, you can have an item to give you a +2 boost, and your saving throw DC's won't matter because 99% of your spells will be buff spells, not enemy-targetting spells. Also, tank Dex to a max of 12, and probably no higher than 10. Your armor and your mount will save you, not your Dex. Int can also be tanked as well.
---Race---
Human is best. Dwarf would get you the Con but hurt your Cha. Any other race is hurting your key stats.
---Skills---
You should have a low Int, so few skill points. You should pick one key skill and just max it out. If you have that shugenja in the group, his Cha is probably higher than yours anyway, so he is probably the party face, so don't feel you have to bump any Cha skills. Concentration might be good since you'll be casting during melee a lot. Intimidate can be fun, though.
---Feats---
If mounted combat is common in your campaign, focus on Ride and on good equipment for a mount, including the feats or prestige classes to bump up your mount. (Celestial Mount from BoED is good.)
For other feats, check out Divine Feats, p 77 in Complete Divine. Use your turning attempts for something other than undead. Or if you are facing a lot of undead in the campaign, go for Quicken Turning so that you can turn undead and attack in the same round.
If you do a lot of smiting, check out Extra Smiting from Complete Warrior p98. It's worth 2 extra smite attempts per day.
Finally Leadership is a no-brainer with a high Charisma. your cohort can be a cleric to heal you, a rogue to handle your skill checks for you, an arcane caster to buff you, or another warrior to watch your back.
---Classes---
If you are the type that just has to multi-class, take the Knight Training feat from Dragon magazine 330, so you can multiclass into one other class (I would recommend fighter, if at all.)
For prestige classes, go for the combat-focused ones from Complete Divine: Hospitaler is good for extra feats. Pious Templar is great all around. Shining Blade of Heironeous makes your weapon into a mega-weapon, which is nice. Warpriest is not bad, but the specific abilities that it offers aren't that great.
If you go the mounted route, check out Wild Plains Outrider in Complete Adventurer for a quick 3-level prestige class or Cavalier in Complete Warrior.
---Party Dynamic---
With a shugenja in the group, you could go the "paladin as samurai" direction and fit in nicely there.