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*Dungeons & Dragons
Paladins with powers being deluded/deceived?
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<blockquote data-quote="Greenfield" data-source="post: 6265760" data-attributes="member: 6669384"><p>My reading of the Paladin's code say that he can't willingly perform an Evil act. And to me, you can't "willingly" do something that you don't know you're doing. So if he's being mislead and doesn't know that what he's doing is Evil, he doesn't lose anything.</p><p></p><p>Now, realistically, he should probably use his <em>Detect Evil</em> ability on people giving him orders/missions, which may help keep the situation from arising in the first place.</p><p></p><p>He might also do a sanity check as he goes, and bring things to a grinding halt when he sees that he's been mislead.</p><p></p><p>And, to be honest, even the people providing him with information and/or missions could be mistaken or misinformed, so that there's no Evil intended anywhere along the line. But the moment he becomes aware that the actions are Evil, he has to stop. </p><p></p><p>In any and every case he should take action to set things right.</p><p></p><p>But consider "temporal matter". Lord Bullspackle of Moronia and the House of Cattlepaste of Idiotania are going to war against each other, either because their kingdoms are at war, or because of local territorial conflicts. Each, of course, rallies their troops the way leaders have since time immemorial: "God is on our side!", they cry, citing all of the reported wrongs done by their "evil" foes.</p><p></p><p>Hell, the leaders might even believe it. But good men may end up fighting other good men for some very bad reasons. (Or maybe even good ones, like resources that are sufficient to maintain one Duchy but not two.) </p><p></p><p>What's a Paladin to do in a case like that? Refuse to support his Lord, to whom he has sworn fealty? Refuse to fight good men? (Who are, by the way, busily trying to kill him,his friends and family.)</p><p></p><p>Whether the temporal cause is money, trade, access to a key waterway or a crucial resource like a salt mine, it's entirely possible that the matter has to be settled in blood, and there is no "Good" way out.</p><p></p><p>In which case, it really sucks to be the Paladin.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6265760, member: 6669384"] My reading of the Paladin's code say that he can't willingly perform an Evil act. And to me, you can't "willingly" do something that you don't know you're doing. So if he's being mislead and doesn't know that what he's doing is Evil, he doesn't lose anything. Now, realistically, he should probably use his [I]Detect Evil[/I] ability on people giving him orders/missions, which may help keep the situation from arising in the first place. He might also do a sanity check as he goes, and bring things to a grinding halt when he sees that he's been mislead. And, to be honest, even the people providing him with information and/or missions could be mistaken or misinformed, so that there's no Evil intended anywhere along the line. But the moment he becomes aware that the actions are Evil, he has to stop. In any and every case he should take action to set things right. But consider "temporal matter". Lord Bullspackle of Moronia and the House of Cattlepaste of Idiotania are going to war against each other, either because their kingdoms are at war, or because of local territorial conflicts. Each, of course, rallies their troops the way leaders have since time immemorial: "God is on our side!", they cry, citing all of the reported wrongs done by their "evil" foes. Hell, the leaders might even believe it. But good men may end up fighting other good men for some very bad reasons. (Or maybe even good ones, like resources that are sufficient to maintain one Duchy but not two.) What's a Paladin to do in a case like that? Refuse to support his Lord, to whom he has sworn fealty? Refuse to fight good men? (Who are, by the way, busily trying to kill him,his friends and family.) Whether the temporal cause is money, trade, access to a key waterway or a crucial resource like a salt mine, it's entirely possible that the matter has to be settled in blood, and there is no "Good" way out. In which case, it really sucks to be the Paladin. [/QUOTE]
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