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General Tabletop Discussion
*Dungeons & Dragons
Paladins with powers being deluded/deceived?
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<blockquote data-quote="Umbran" data-source="post: 6266932" data-attributes="member: 177"><p>I'll ask l the following - how dumb did he have to be to not realize it was going to have bad consequences? If the fact that the consequences were really well-hidden, then the paladin probably gets off. If you had to be pretty stupid, or sticking your fingers in your ears and go "Lalalala!" to miss it, then there's probably an issue.</p><p></p><p>Also, for some things, failing to look into the consequences sufficiently (failing "due diligence") is probably grounds for temporary removal of powers. Did you bother to look up what kind of people those elves trapped away were? No? You just took someone's word for granted? Um... negligence?</p><p></p><p>Plus, as anyone here ever heard of, "survivor's guilt"? Dramatically speaking, it kind of applies - the fact that a reasonable person would not convict you of a crime does not mean you don't carry a burden of guilt - this is mostly a role-playing hook, as the paladin goes and seeks an atonement spell, and show his dedication to his cause by continuing to pursue it even without the extra power...</p><p></p><p>This, of course, is all for the purpose of creating a more interesting and engaging game - the point isn't to remove power just to screw the player.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6266932, member: 177"] I'll ask l the following - how dumb did he have to be to not realize it was going to have bad consequences? If the fact that the consequences were really well-hidden, then the paladin probably gets off. If you had to be pretty stupid, or sticking your fingers in your ears and go "Lalalala!" to miss it, then there's probably an issue. Also, for some things, failing to look into the consequences sufficiently (failing "due diligence") is probably grounds for temporary removal of powers. Did you bother to look up what kind of people those elves trapped away were? No? You just took someone's word for granted? Um... negligence? Plus, as anyone here ever heard of, "survivor's guilt"? Dramatically speaking, it kind of applies - the fact that a reasonable person would not convict you of a crime does not mean you don't carry a burden of guilt - this is mostly a role-playing hook, as the paladin goes and seeks an atonement spell, and show his dedication to his cause by continuing to pursue it even without the extra power... This, of course, is all for the purpose of creating a more interesting and engaging game - the point isn't to remove power just to screw the player. [/QUOTE]
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