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General Tabletop Discussion
*Dungeons & Dragons
Paladins with powers being deluded/deceived?
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<blockquote data-quote="N'raac" data-source="post: 6266964" data-attributes="member: 6681948"><p>It seems the question is more about how omniscient the entity/philosophy empowering the Paladin is, and how much or little action they take.</p><p></p><p>The Paladin has been deceived and is about to strike down an innocent person. Would it not be more in keeping with the tenets of LG for the Power in question to intercede to prevent that innocent's death than to punish the Paladin immediately afterwards?</p><p></p><p>I think the Paladin must know he is doing wrong to lose his Paladinhood. However, I also think that, learning how he has ben duped, he would not be much of a Paladin if he just shrugged his shoulders and said "Oops my bad". Rather, I would expect him to bend every effort to righting the wrongs he had committed. </p><p></p><p>The difficult question, to me, is whether the Paladin's powers can be used as a deception detector "Whoa, guys, something is wrong - my Lay on Hands isn't working! Something we are doing must not be as righteous and benevolent as we have been lead to believe!" As I don't want to eliminate the potential that a Paladin could be deceived, I think that forces acceptance that he does not lose his abilities if he commits an evil act accidentally or unknowingly, outside of gross negligence or wilful blindness.</p><p></p><p>Can the latter be easily codified? Probably not, but they tend to be pretty easy to see in practice. If the Paladin likes to wave his sword around in the town square, injuring someone innocent seems bound to happen sooner or later, and that seems pretty "knowingly" endangering innocent people to me.</p><p></p><p>In situations of doubt, I'm inclined to rule he keeps his powers, but that doesn't mean his superiors in his order, his religious leaders or the general populace has to extend the same benefit of the doubt. Maybe a month of scrubbing outhouses, or hearing the village priest admonish his parish to "Heed the example of CharacterName the Foolish - do not walk in his footsteps" might cause a bit more attention to be paid in the future.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6266964, member: 6681948"] It seems the question is more about how omniscient the entity/philosophy empowering the Paladin is, and how much or little action they take. The Paladin has been deceived and is about to strike down an innocent person. Would it not be more in keeping with the tenets of LG for the Power in question to intercede to prevent that innocent's death than to punish the Paladin immediately afterwards? I think the Paladin must know he is doing wrong to lose his Paladinhood. However, I also think that, learning how he has ben duped, he would not be much of a Paladin if he just shrugged his shoulders and said "Oops my bad". Rather, I would expect him to bend every effort to righting the wrongs he had committed. The difficult question, to me, is whether the Paladin's powers can be used as a deception detector "Whoa, guys, something is wrong - my Lay on Hands isn't working! Something we are doing must not be as righteous and benevolent as we have been lead to believe!" As I don't want to eliminate the potential that a Paladin could be deceived, I think that forces acceptance that he does not lose his abilities if he commits an evil act accidentally or unknowingly, outside of gross negligence or wilful blindness. Can the latter be easily codified? Probably not, but they tend to be pretty easy to see in practice. If the Paladin likes to wave his sword around in the town square, injuring someone innocent seems bound to happen sooner or later, and that seems pretty "knowingly" endangering innocent people to me. In situations of doubt, I'm inclined to rule he keeps his powers, but that doesn't mean his superiors in his order, his religious leaders or the general populace has to extend the same benefit of the doubt. Maybe a month of scrubbing outhouses, or hearing the village priest admonish his parish to "Heed the example of CharacterName the Foolish - do not walk in his footsteps" might cause a bit more attention to be paid in the future. [/QUOTE]
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