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General Tabletop Discussion
*Dungeons & Dragons
Paladins with powers being deluded/deceived?
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<blockquote data-quote="tomBitonti" data-source="post: 6267729" data-attributes="member: 13107"><p>That seems very sensible.</p><p></p><p>Bringing this back to the case of the Paladin, there are game mechanic type problems which interfere with a nuanced analysis:</p><p></p><p>Cases where the Paladin is magically influenced are very easy to create: A <em>Confused</em> Paladin could easily harm or kill a bystander.</p><p></p><p>Curiously, Paladins used to have a continuous <em>Protection from Evil</em>, which would guard against many problematic effects, but that seems to have been removed from v3.5. A v3.5 Paladin could be dominated and made to commit all manner of evil acts. Unlikely, because of high saving throw values, but possible.</p><p></p><p>Because of the chance of accidentally breaking their strictures, I imagine a Paladin would have many special rules to provide protection against such accidents. Say, never attack first; never attack an unarmed opponent; always offer mercy, and so forth.</p><p></p><p>In a kind of worst case: A Paladin's memories could be wholly altered in a high level campaign as the result of an encounter with a mind flayer. All sorts of transgressions could result. If the mind flayer were used against a low level Paladin, the Paladin would have no hope. (Which says to me, as a DM, don't do that, unless you know that the players will have fun dealing with the consequences.)</p><p></p><p>Thx!</p><p></p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 6267729, member: 13107"] That seems very sensible. Bringing this back to the case of the Paladin, there are game mechanic type problems which interfere with a nuanced analysis: Cases where the Paladin is magically influenced are very easy to create: A [i]Confused[/i] Paladin could easily harm or kill a bystander. Curiously, Paladins used to have a continuous [i]Protection from Evil[/i], which would guard against many problematic effects, but that seems to have been removed from v3.5. A v3.5 Paladin could be dominated and made to commit all manner of evil acts. Unlikely, because of high saving throw values, but possible. Because of the chance of accidentally breaking their strictures, I imagine a Paladin would have many special rules to provide protection against such accidents. Say, never attack first; never attack an unarmed opponent; always offer mercy, and so forth. In a kind of worst case: A Paladin's memories could be wholly altered in a high level campaign as the result of an encounter with a mind flayer. All sorts of transgressions could result. If the mind flayer were used against a low level Paladin, the Paladin would have no hope. (Which says to me, as a DM, don't do that, unless you know that the players will have fun dealing with the consequences.) Thx! TomB [/QUOTE]
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