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Paladins with powers being deluded/deceived?
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<blockquote data-quote="Umbran" data-source="post: 6267839" data-attributes="member: 177"><p>Which is to say, "Is the GM being a real jerk?" <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>If we are to be detailed about it, it probably falls to the question, "Did the paladin take reasonable precautions?". </p><p></p><p>If the paladin failed the save because he or she had been out drinking and was three sheets to the wind, or because they'd made some other foolish choice, then yes, they're culpable.</p><p></p><p>If the paladin had taken reasonable precautions, had used his or her resources to resist, and so on, I'd not hold them culpable. </p><p></p><p>We'd as well ask, do we hold the paladin in violation of not punishing the wicked if he or she doesn't hit and kill villains on a single stroke every time? No? Why not? Because some things in the world are simply not possible, and the paladin cannot be held responsible for those.</p><p></p><p>Now, I could imagine a story in which the paladin is held to a much higher standard - where it isn't so much about intent and breaking rules, and more about purity or worthiness. The failure at the critical moment is indicative of a flaw in their character, and they simply cannot be of this lofty class until they prove themselves worthy. That kind of story usually works far better in fiction (and older fiction at that) than it does in a game, though, so I don't tend to run it that way, myself.</p><p></p><p>In the end, part of it really depends on what kind of challenges the *player* likes. Would the player like a loss-and-redemption arc?</p></blockquote><p></p>
[QUOTE="Umbran, post: 6267839, member: 177"] Which is to say, "Is the GM being a real jerk?" :) If we are to be detailed about it, it probably falls to the question, "Did the paladin take reasonable precautions?". If the paladin failed the save because he or she had been out drinking and was three sheets to the wind, or because they'd made some other foolish choice, then yes, they're culpable. If the paladin had taken reasonable precautions, had used his or her resources to resist, and so on, I'd not hold them culpable. We'd as well ask, do we hold the paladin in violation of not punishing the wicked if he or she doesn't hit and kill villains on a single stroke every time? No? Why not? Because some things in the world are simply not possible, and the paladin cannot be held responsible for those. Now, I could imagine a story in which the paladin is held to a much higher standard - where it isn't so much about intent and breaking rules, and more about purity or worthiness. The failure at the critical moment is indicative of a flaw in their character, and they simply cannot be of this lofty class until they prove themselves worthy. That kind of story usually works far better in fiction (and older fiction at that) than it does in a game, though, so I don't tend to run it that way, myself. In the end, part of it really depends on what kind of challenges the *player* likes. Would the player like a loss-and-redemption arc? [/QUOTE]
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