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General Tabletop Discussion
*Dungeons & Dragons
Paladins with powers being deluded/deceived?
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<blockquote data-quote="Cadence" data-source="post: 6268363" data-attributes="member: 6701124"><p>I completely get that. </p><p></p><p>I let my own DMing limitations color my thinking too much. I have no trouble playing NPCs or most gods in ways that would really piss me off in real life. I'm also ok with a limited-revelation/interaction cosmology, where the gods don't give huge volumes of rules or send their 20th level Paladins and archangels hither and yon regularly, so that the mortals have to work out the big questions on their own. Or similarly one where the "gods" who interact are more like big spirits and don't have the ultimate answers . But if the top-line gods of good take a very pro-active role in the world with all kinds of mega-magically endowed paladins, clerics, divine beings, and maybe even a manifestation... well, then they darn well better have a system that agrees with my sensibilities (prejudices?) if I'm going to run them. (I often wonder why lots of people with some real world religious beliefs still find the divinity of their choice worth worshiping instead of merely appeasing - of course I never have such qualms about my own beliefs <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). </p><p></p><p>On the other hand, as a player I'm ok with getting into a character whose beliefs don't come anywhere close to my actual ones. I'll just make sure and shift my perspective over to that side when reading your campaign descriptions.</p></blockquote><p></p>
[QUOTE="Cadence, post: 6268363, member: 6701124"] I completely get that. I let my own DMing limitations color my thinking too much. I have no trouble playing NPCs or most gods in ways that would really piss me off in real life. I'm also ok with a limited-revelation/interaction cosmology, where the gods don't give huge volumes of rules or send their 20th level Paladins and archangels hither and yon regularly, so that the mortals have to work out the big questions on their own. Or similarly one where the "gods" who interact are more like big spirits and don't have the ultimate answers . But if the top-line gods of good take a very pro-active role in the world with all kinds of mega-magically endowed paladins, clerics, divine beings, and maybe even a manifestation... well, then they darn well better have a system that agrees with my sensibilities (prejudices?) if I'm going to run them. (I often wonder why lots of people with some real world religious beliefs still find the divinity of their choice worth worshiping instead of merely appeasing - of course I never have such qualms about my own beliefs ;)). On the other hand, as a player I'm ok with getting into a character whose beliefs don't come anywhere close to my actual ones. I'll just make sure and shift my perspective over to that side when reading your campaign descriptions. [/QUOTE]
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Paladins with powers being deluded/deceived?
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