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*Dungeons & Dragons
Paladins with powers being deluded/deceived?
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<blockquote data-quote="Dandu" data-source="post: 6268417" data-attributes="member: 85158"><p>I'll take your bet. Now we just need some numbers...</p><p></p><p></p><p>Many people couldn't find their rear end with both hands. The more important issue is how much the government/justice system/ruling council/leadership trusts expert opinion.</p><p></p><p></p><p> I'm not saying it should be, only that the world should be internally consistent, and having 5th level divine spells be easy to obtain, but 2nd level divine spells be hard to obtain makes little sense.</p><p></p><p></p><p>If a 9th level or higher cleric is consistently a short distance away, then this weakens the argument that magic is too rare for it to help in cases of enchantment.</p><p></p><p></p><p>Quick note: while this is great, is it actually part of D&D?</p><p></p><p></p><p></p><p>I would imagine a competent investigation would not allow NPCs to possess gear while being interrogated. Seems like a reasonable and simple precautions.</p><p></p><p></p><p>The only way to alter memories that I know of are Modify Memory, which can be detected with Detect Magic and undone by Break Enchantment (same level as Atonement), and Mind Rape, the latter of which is so high level that encountering it would be an uncommon experience. The presence of memory altering magic does not throw out the usefulness of Zone of Truth. </p><p></p><p>And, of course, there's always divination...</p><p></p><p></p><p></p><p>In real life, I do not believe that a polygraph is regarded as infallible, nor is it the only means of evidence used to convict people. (Though, granted, I think it was different in the past.)</p><p></p><p>Ideally, multiple pieces of evidence are used to determine guilt or innocence; if you have an anomalous result that seems the result of tampering, then it is reasonable to throw it out. However, if a professional interrogator thinks the subject is telling the truth (high sense motive), the Zone of Truth spell indicates the subject is telling the truth, and there is reason to believe the person was Charmed, would it not be reasonable to admit the possibility?</p><p></p><p>I mean, it would be like having a psychologist attest to someone being mentally ill and medical examiners show his brain chemistry was haywire at the time, and friends and family testify that he was normally, er, normal. This really helps the case that the person was temporarily insane.</p><p></p><p>Incidentally, if it is this hard to prove that you were the victim of an enchantment, how does anyone get prosecuted for magical date rape? Or do we go the Monty Python route? (She turned me into a newt!)</p><p></p><p></p><p>I am going to assume that you have changed how <a href="http://www.d20srd.org/srd/spells/zoneOfTruth.htm" target="_blank">Zone of Truth</a> works?</p><p></p><p>I don't think there's anything wrong with your game, but if your rules deviate from the standard rules, you shouldn't expect us to know them or understand the impact those rules changes have on your game.</p></blockquote><p></p>
[QUOTE="Dandu, post: 6268417, member: 85158"] I'll take your bet. Now we just need some numbers... Many people couldn't find their rear end with both hands. The more important issue is how much the government/justice system/ruling council/leadership trusts expert opinion. I'm not saying it should be, only that the world should be internally consistent, and having 5th level divine spells be easy to obtain, but 2nd level divine spells be hard to obtain makes little sense. If a 9th level or higher cleric is consistently a short distance away, then this weakens the argument that magic is too rare for it to help in cases of enchantment. Quick note: while this is great, is it actually part of D&D? I would imagine a competent investigation would not allow NPCs to possess gear while being interrogated. Seems like a reasonable and simple precautions. The only way to alter memories that I know of are Modify Memory, which can be detected with Detect Magic and undone by Break Enchantment (same level as Atonement), and Mind Rape, the latter of which is so high level that encountering it would be an uncommon experience. The presence of memory altering magic does not throw out the usefulness of Zone of Truth. And, of course, there's always divination... In real life, I do not believe that a polygraph is regarded as infallible, nor is it the only means of evidence used to convict people. (Though, granted, I think it was different in the past.) Ideally, multiple pieces of evidence are used to determine guilt or innocence; if you have an anomalous result that seems the result of tampering, then it is reasonable to throw it out. However, if a professional interrogator thinks the subject is telling the truth (high sense motive), the Zone of Truth spell indicates the subject is telling the truth, and there is reason to believe the person was Charmed, would it not be reasonable to admit the possibility? I mean, it would be like having a psychologist attest to someone being mentally ill and medical examiners show his brain chemistry was haywire at the time, and friends and family testify that he was normally, er, normal. This really helps the case that the person was temporarily insane. Incidentally, if it is this hard to prove that you were the victim of an enchantment, how does anyone get prosecuted for magical date rape? Or do we go the Monty Python route? (She turned me into a newt!) I am going to assume that you have changed how [URL="http://www.d20srd.org/srd/spells/zoneOfTruth.htm"]Zone of Truth[/URL] works? I don't think there's anything wrong with your game, but if your rules deviate from the standard rules, you shouldn't expect us to know them or understand the impact those rules changes have on your game. [/QUOTE]
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