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General Tabletop Discussion
*Dungeons & Dragons
Paladins with powers being deluded/deceived?
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<blockquote data-quote="tomBitonti" data-source="post: 6268452" data-attributes="member: 13107"><p>Thinking over the world setup of <strong>Celebrim</strong>, I am intrigued that Paladins don't exist in this world. I find the world setup interesting, and don't have any dispute with it. However, since Paladins are removed, the question of how to arbitrate whether a Paladin's powers should be removed in various cases is removed.</p><p></p><p>A question then, is how <em>would</em> Paladins be handled in <em>Celebrim's</em> world, if an attempt were made to fit them.</p><p></p><p>I do agree that authorities, and the world common law, so to speak, could take a pragmatic view. That is, essentially, as I read it, "We can't tell whether a person is guilty, so we will shy on the side of assuming guilt" plus a bit of "Justice demands that a person be punished for the act; in the absence of a more suitable party, we'll punish the actor".</p><p></p><p>But, that would be the view of mundane authorities, not necessarily the view of divine authorities. If Paladins were allowed, that could result in cases where the Paladin retained their powers but were punished still by mundane authorities. Or, that the Paladin still had their powers could create a mess, where that was used to prove the Paladin's innocence.</p><p></p><p>But then we <em>still</em> run into a problem of what the GM should do, since the GM still has to figure out what the divine authority would rule. Which is the initial question, now run through a merry chase but still unresolved.</p><p></p><p>Thx!</p><p></p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 6268452, member: 13107"] Thinking over the world setup of [b]Celebrim[/b], I am intrigued that Paladins don't exist in this world. I find the world setup interesting, and don't have any dispute with it. However, since Paladins are removed, the question of how to arbitrate whether a Paladin's powers should be removed in various cases is removed. A question then, is how [i]would[/i] Paladins be handled in [i]Celebrim's[/i] world, if an attempt were made to fit them. I do agree that authorities, and the world common law, so to speak, could take a pragmatic view. That is, essentially, as I read it, "We can't tell whether a person is guilty, so we will shy on the side of assuming guilt" plus a bit of "Justice demands that a person be punished for the act; in the absence of a more suitable party, we'll punish the actor". But, that would be the view of mundane authorities, not necessarily the view of divine authorities. If Paladins were allowed, that could result in cases where the Paladin retained their powers but were punished still by mundane authorities. Or, that the Paladin still had their powers could create a mess, where that was used to prove the Paladin's innocence. But then we [i]still[/i] run into a problem of what the GM should do, since the GM still has to figure out what the divine authority would rule. Which is the initial question, now run through a merry chase but still unresolved. Thx! TomB [/QUOTE]
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