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Palladium Fantasy: Why the Hate?
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<blockquote data-quote="GQuail" data-source="post: 3808793" data-attributes="member: 30709"><p>I can kinda see the point of Mokona in that the principles of RPG design have changed a lot over the years, (and that many of these can be seen as ultimately positive) but it's certainly true that the changes between editions are often a matter of taste: especially since RPGs are often used in very personal ways in each groups. The exact supplements, houserules and even players you have can make one particular set-up perfect for you, regardless of age, in a way you can't pin down in the same way you can say "This iMac will outperform this Spectrum". </p><p></p><p>Still, that doesn't make no change whatsoever over all those years a healthy option - ande root cause of that, IMHO, is that the top man of Palladium hasn't changed in all these years. New RPG editions and interesting sourcebook breakthroughs come from getting new eyes on the project, new ideas and new points of view. They may not always work out for the best, but every so often a breath of fresh air is just what something needs - 3E's design team must hav e struck a cord because they really revitalised a game which wasn't hugely popular at the time, for example. Kevin, meanwhile, is still holding the final word on Palladium books, and seems quite happy with the ideas he came up with before: and I don't think he's doing his game any favours by doing so.</p><p></p><p>As said earlier on this thread by many others, I've never seen anyone have overly negative tension towards Palladium Fantasy - in fact, I even know someone whose a bit of a RIFTS fan. :> But Kevin himself seems to be one of the hobbies more, um, memorable figures, and seems to either be adored or despised by most of the hobby who know of him.</p></blockquote><p></p>
[QUOTE="GQuail, post: 3808793, member: 30709"] I can kinda see the point of Mokona in that the principles of RPG design have changed a lot over the years, (and that many of these can be seen as ultimately positive) but it's certainly true that the changes between editions are often a matter of taste: especially since RPGs are often used in very personal ways in each groups. The exact supplements, houserules and even players you have can make one particular set-up perfect for you, regardless of age, in a way you can't pin down in the same way you can say "This iMac will outperform this Spectrum". Still, that doesn't make no change whatsoever over all those years a healthy option - ande root cause of that, IMHO, is that the top man of Palladium hasn't changed in all these years. New RPG editions and interesting sourcebook breakthroughs come from getting new eyes on the project, new ideas and new points of view. They may not always work out for the best, but every so often a breath of fresh air is just what something needs - 3E's design team must hav e struck a cord because they really revitalised a game which wasn't hugely popular at the time, for example. Kevin, meanwhile, is still holding the final word on Palladium books, and seems quite happy with the ideas he came up with before: and I don't think he's doing his game any favours by doing so. As said earlier on this thread by many others, I've never seen anyone have overly negative tension towards Palladium Fantasy - in fact, I even know someone whose a bit of a RIFTS fan. :> But Kevin himself seems to be one of the hobbies more, um, memorable figures, and seems to either be adored or despised by most of the hobby who know of him. [/QUOTE]
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