Ok, I get it. Give all minions 1 hit point so that they fall over easy and the rule for handling them is super simple.
But, 1 hit point at all levels???
How do these 25th level Minions even survive? Or is it just hand waving it away? The Minion actually has 200 hit points when fighting each other or fighting other NPCs, they just have 1 hit point when fighting PCs. I'm just having a bit of a mental picture problem with a vicious minion Giant that can lay waste to an entire village stubbing his toe and dying.
I'll probably change this to something like 4 hit points plus 2 hit points per level (or some other similar equation once I analyze the hit points and defenses of monsters), even if it means lowering the number of minion opponents in an average fight by 1 or 2. They will still fall down fairly easily (often with one hit at low levels, a few hits at higher levels), but at least a Ray of Frost that hits will not always be (shy of cold resistance) insta-kill against 25th level creatures.
But, 1 hit point at all levels???
How do these 25th level Minions even survive? Or is it just hand waving it away? The Minion actually has 200 hit points when fighting each other or fighting other NPCs, they just have 1 hit point when fighting PCs. I'm just having a bit of a mental picture problem with a vicious minion Giant that can lay waste to an entire village stubbing his toe and dying.
I'll probably change this to something like 4 hit points plus 2 hit points per level (or some other similar equation once I analyze the hit points and defenses of monsters), even if it means lowering the number of minion opponents in an average fight by 1 or 2. They will still fall down fairly easily (often with one hit at low levels, a few hits at higher levels), but at least a Ray of Frost that hits will not always be (shy of cold resistance) insta-kill against 25th level creatures.