[Paradigm] Witch Hunter: the Invisible World

Greetings Henry,

The cover looks great. Have you followed the same format you used in Theocracy of Canceri regarding art? Meaning, have you used a single artist through out the book to give a cohesive feel? I really enjoyed that aspect of the Canceri book.

And as far as inspiration, I get a serious "Alvin Maker" vibe as well as the raw and unvarnished Brother's Grimm tales. What else have you drawn from to get the mood and setting you want to convey? Will you be posting a bibliography of media you've drawn from so I can get in synchronicity with your vibe?

Looking forward to the release at Origins. See you there.

edward kopp
 

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I'm very much looking forward to this. :D

I'm digging a lot that there's been a few games of late that have explored the myths of the United States and the Americas in general. I mean, I love my European-based stuff, but it's cool to be able to play a game set in an area I can actually visit on a weekend getaway, like Roanoke, Salem or the mountains of North Carolina.
 

Hello Ed,

Ceresco said:
The cover looks great. Have you followed the same format you used in Theocracy of Canceri regarding art? Meaning, have you used a single artist through out the book to give a cohesive feel? I really enjoyed that aspect of the Canceri book.

The book will primarily be illustrated by the incomprable Mr. Pat Loboyko. However, due to the fact that the Core book is a 256 Hard back, the number of pieces necessary requires giving Pat a hand, so Witch Hunter: The Invisible World will also have a few additional illustrations by Paul Carrik and Alex Bradley - whose styles compliment Pat's perfectly.

We'll start putting up some sample art pieces soon on our "soon to be unvieled" revamped website.

Best,

Henry Lopez
President
PCI
www.paradigmconcepts.com
 

Hello Dan,

HalWhitewyrm said:
I'm digging a lot that there's been a few games of late that have explored the myths of the United States and the Americas in general. I mean, I love my European-based stuff, but it's cool to be able to play a game set in an area I can actually visit on a weekend getaway, like Roanoke, Salem or the mountains of North Carolina.

Funny, the last RPG that dealt with this historical period and geographical area was Witch Hunt back in the '80's. Now, besides Witch Hunter: The Invisible World, there are at least two other print games being released in the same time period.

I'm telling ya, those alien beams are hitting everywhere. :)

Best,

Henry Lopez
President
PCI
www.paradigmconcepts.com
 

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