paragon hospitaler

It's when they attack your ally, hit or miss you heal a bunch. There's no proviso for it not triggering the challenge (ie, including the paladin in it). Unless they errata-ed it?
Yes, they errata'd it:

Hospitaler’s Blessing

Page 101: Replace “attacks one of your allies” with “makes an attack against one of your allies that does not include you.” The former text generates a disproportionate amount of healing, and it doesn’t give a monster a good way to use close or area attacks without healing its enemies.

Hospitaler’s Blessing (11th level): When an enemy that you currently challenge makes an attack against one of your allies that does not include you, whether the attack hits or misses, that ally regains hit points equal to one-half your level + your Wisdom modifier.
 

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Heh, they hadn't at the time, but yes, they did. They still haven't answered a couple questions... like there's a whole timing issue around divine challenge, when the damage applies, when the heal triggers, whether forceful challenge lets you move people out of melee before they hit, etc.

If the heal triggers after the attack, it means that it's near impossible to kill an ally of the hospitaler's through his mark (ie, cause even if reduced to -50, they'll heal 10 and be back at 10hp)... if it triggers before the attack (like many assume divine challenge does), then you might not have anything to heal. Kinda lose either way, really. I wish it just reduced damage by that amount instead. But eh.
 

If I was going to change Hospitaler's Blessing to a once a round feature, I'd give the class something else to compensate. For example
If you want to make is stronger to compensate consider making it trigger on divine sanction in addition to divine challenge. That would be reasonably fair, as you're removing both the big limitation of the feature and the big drawback.

Playing a 14th level Hospitaler myself I actually think the paragon path is fairly balanced after the errata. You can only mark one opponent, and all you do is make sure that that opponent needs to focus on you. Challenge is difficult enough to maintain that it's rarely a true way to screw a monster entirely.

Even when I know I'm going into a long, hard fight and activate font of healing at the start of my first turn I've never really done more than about 50 healing with it. It's a good power, but not broken at daily since they worded it correctly with regard to multi-attacks. Also my minor action feels like it's a big cost between challenge, lay on hands, wrath of the gods, this and bless weapon.
 

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