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Paragon Paths: Deepwood Sniper and Master Thrower
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<blockquote data-quote="Zetesofos" data-source="post: 4340831" data-attributes="member: 71615"><p>Hello there everyone. These are a couple of hopefully more converted prestige classes I've been working on. (Mostly because I'm bored, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />)</p><p></p><p>These are reposts from the WoTC boards, and I thought I'd like to share. Comments and critiques are welcomed and encouraged as always.</p><p></p><p><strong><span style="color: DarkOrange"><span style="font-size: 15px">Deepwood Sniper</span></span></strong></p><p> </p><p><em>“That feeling you get of raised hairs on the back of your neck. That's me.”</em></p><p> </p><p><strong>Prerequisites: Ranger Class, Archery Fighting Style</strong></p><p> </p><p>With a keen eye and steady hand, you strike from afar with impunity, sowing terror and confusion into the ranks of an enemy, unaware of the source.</p><p> </p><p><strong><span style="color: DarkOrange">Deepwood Sniper Path Features</span></strong></p><p></p><p> <strong>Deepwood Action (11th level):</strong> When you spend an action point to take an extra action, you gain a +4 bonus to ranged attack rolls until the start of your next turn.</p><p></p><p> <strong>Distant Death (11th level):</strong> While wielding a ranged weapon, double that weapons normal and long range. </p><p> </p><p><strong>Patient Shot (16th level):</strong> Gain an extra 1d6 Hunter's Quarry damage if you haven't moved since the end of your last turn.</p><p></p><p><span style="color: DarkOrange"><strong>Deepwood Sniper Exploits</strong></span></p><p> </p><p><strong><span style="color: DarkOrange">Called Shot</span></strong> Deepwood Sniper Attack 11</p><p><em>With one shot, you damage and hinder an enemy as you see fit.</em></p><p>______________________________</p><p> <strong><span style="color: Red">Encounter</span> * Martial, Weapon</strong></p><p><strong>Standard Action Ranged</strong> Weapon</p><p><strong>Target:</strong> One Creature</p><p><strong>Attack:</strong> Dexterity vs. Fortitude, Dexterity vs. Reflex, or Dexterity vs. Will</p><p>_______________________________</p><p><strong>Hit:</strong> 2[W] + Dexterity modifier damage. The target is Weakened (save ends) if you target and hit it's Fortitude defense. The target is Slowed (save ends) if you target and hit it's Reflex defense. The target is Dazed (save ends) if you target and hit it's Will defense.</p><p></p><p></p><p><span style="color: DarkOrange"><strong>Keen Eye</strong></span> Deepwood Sniper Utility 12 </p><p><em>With practiced patience, you take aim, determined not to miss your mark.</em></p><p>________________________________ </p><p><strong><span style="color: Red">Encounter</span> * Martial, Weapon</strong></p><p><strong>Minor Action Personal</strong></p><p><strong>________________________________</strong></p><p><strong>Effect:</strong> Your next attack roll ignores cover (but not superior cover), concealment, and total concealment. This power does not grant you the ability to target invisible enemies.</p><p></p><p></p><p><span style="color: DarkOrange"><strong>Through and Through</strong></span> Deepwood Sniper Attack 20</p><p><em>You strike with near immortal accuracy and power, passing your arrow through the target, leaving a gaping wound. </em> </p><p>________________________________ </p><p><strong>Daily * Martial, Weapon</strong></p><p><strong>Standard Action Ranged</strong> Weapon</p><p>Target: One Creature</p><p>Attack: Dexterity vs. AC</p><p>________________________________</p><p> <strong>Hit:</strong> 3 [W] + Dexterity modifier and the target takes ongoing 10 damage (save ends).</p><p>________________________________</p><p><strong>Miss:</strong> Half damage, and no ongoing damage</p><p></p><p></p><p></p><p>As it stands, it's an off shoot of the rogue class, though it does have a ranger feel with the mobility in some cases. Best used with an artful dodger. Feats that would go well would be quick draw, evasion, and devastating critical. </p><p> </p><p><strong><span style="color: DarkOrange"><span style="font-size: 15px">Master Thrower</span></span></strong></p><p> </p><p><em>“Are you really sure you want my weapons, I just might give them to you.”</em></p><p> <strong>Prerequisites: Rogue</strong></p><p> </p><p>With Unconventional fighting tactics, the master thrower purposely disarms themselves, moving with agility and attacking with precision in the midst of battle. </p><p> </p><p><strong><span style="color: DarkOrange">Master Thrower Path Features</span></strong></p><p></p><p> <strong>Master's Action (11th level):</strong> When you spend an action point to take an extra action, you can shift half your speed before or after you take that extra action.</p><p></p><p> <strong>Deadeye (11th level):</strong> You treat all slings and light thrown weapons as High Crit weapons.</p><p> </p><p><strong>Master's Shift(16th level):</strong> After you spend an action point to take an extra action, you can shift as a minor action until the end of the encounter.</p><p><span style="color: DarkOrange"><strong></strong></span></p><p><span style="color: DarkOrange"><strong></strong></span></p><p><span style="color: DarkOrange"><strong>Master Thrower Exploits</strong></span></p><p> </p><p><strong><span style="color: DarkOrange">Two with One Blow</span></strong> Master Thrower Attack 11</p><p><em>An </em><em>precision</em><em> strike that hits two enemies with a well timed ricochet </em></p><p>______________________________</p><p> <strong><span style="color: Red">Encounter</span> * Martial, Weapon</strong></p><p><strong>Standard Action Ranged</strong> Weapon</p><p>Requirement:You must be wielding a sling or light thrown weapon</p><p><strong>Primary Target:</strong> One Creature</p><p><strong>Attack:</strong> Dexterity vs. AC</p><p>_______________________________</p><p><strong> Hit:</strong> 2[W] + Dexterity modifier damage. Make a secondary attack.</p><p>_______________________________</p><p><strong> Secondary Target:</strong> One creature adjacent to the primary target.</p><p>_______________________________</p><p><strong> Secondary Attack</strong>: Dexterity vs. AC</p><p>_______________________________</p><p><strong> Hit:</strong> 1[W] + Dexterity modifier damage.</p><p></p><p></p><p><span style="color: DarkOrange"><strong>Palm Shot</strong></span> Master Thrower Utility 12 </p><p><em>With nimble fingers and agility, you palm two weapons into your hands, for twice the damage.</em></p><p>________________________________ </p><p><strong>Daily * Martial, Weapon</strong></p><p><strong>Minor Action Personal</strong></p><p><strong>Requirement:</strong> You must wield a sling or light thrown weapon.</p><p><strong> Special: </strong>You must expend an additional ammunition to gain the effect of this power<strong></strong></p><p><strong>________________________________</strong></p><p><strong>Effect:</strong> Until the end of the encounter, your at-will powers that can use slings or light thrown weapons deal an additional 1[W] damage.</p><p></p><p></p><p><span style="color: DarkOrange"><strong>Shrapnel Storm</strong></span> Master Thrower Attack 20</p><p><em>With whirling grace and ferocity, you unleash a storm of metal death upon every enemy within your reach</em> </p><p>________________________________ </p><p><strong>Daily * Martial, Weapon</strong></p><p><strong>Standard Action Close </strong>Burst 3</p><p><strong> Target:</strong> Each creature in burst you can see.</p><p><strong> Attack:</strong> Dexterity vs. AC</p><p>________________________________</p><p><strong>Hit:</strong> 3 [W] + Dexterity modifier damage and the target is slowed (save ends).</p><p>________________________________</p><p><strong>Miss:</strong> Half damage and target is not slowed.</p><p></p><p></p><p></p><p>Hopefully, I have good reviews of these. I'm currently working on several others (Arcane Archer, Loremaster, Entropomancer are ones I was interested in)</p></blockquote><p></p>
[QUOTE="Zetesofos, post: 4340831, member: 71615"] Hello there everyone. These are a couple of hopefully more converted prestige classes I've been working on. (Mostly because I'm bored, :P) These are reposts from the WoTC boards, and I thought I'd like to share. Comments and critiques are welcomed and encouraged as always. [B][COLOR=DarkOrange][SIZE=4]Deepwood Sniper[/SIZE][/COLOR][/B] [I]“That feeling you get of raised hairs on the back of your neck. That's me.”[/I] [B]Prerequisites: Ranger Class, Archery Fighting Style[/B] With a keen eye and steady hand, you strike from afar with impunity, sowing terror and confusion into the ranks of an enemy, unaware of the source. [B][COLOR=DarkOrange]Deepwood Sniper Path Features[/COLOR][/B] [B]Deepwood Action (11th level):[/B] When you spend an action point to take an extra action, you gain a +4 bonus to ranged attack rolls until the start of your next turn. [B]Distant Death (11th level):[/B] While wielding a ranged weapon, double that weapons normal and long range. [B]Patient Shot (16th level):[/B] Gain an extra 1d6 Hunter's Quarry damage if you haven't moved since the end of your last turn. [COLOR=DarkOrange][B]Deepwood Sniper Exploits[/B][/COLOR] [B][COLOR=DarkOrange]Called Shot[/COLOR][/B] Deepwood Sniper Attack 11 [I]With one shot, you damage and hinder an enemy as you see fit.[/I] ______________________________ [B][COLOR=Red]Encounter[/COLOR] * Martial, Weapon Standard Action Ranged[/B] Weapon [B]Target:[/B] One Creature [B]Attack:[/B] Dexterity vs. Fortitude, Dexterity vs. Reflex, or Dexterity vs. Will _______________________________ [B]Hit:[/B] 2[W] + Dexterity modifier damage. The target is Weakened (save ends) if you target and hit it's Fortitude defense. The target is Slowed (save ends) if you target and hit it's Reflex defense. The target is Dazed (save ends) if you target and hit it's Will defense. [COLOR=DarkOrange][B]Keen Eye[/B][/COLOR] Deepwood Sniper Utility 12 [I]With practiced patience, you take aim, determined not to miss your mark.[/I] ________________________________ [B][COLOR=Red]Encounter[/COLOR] * Martial, Weapon Minor Action Personal ________________________________ Effect:[/B] Your next attack roll ignores cover (but not superior cover), concealment, and total concealment. This power does not grant you the ability to target invisible enemies. [COLOR=DarkOrange][B]Through and Through[/B][/COLOR] Deepwood Sniper Attack 20 [I]You strike with near immortal accuracy and power, passing your arrow through the target, leaving a gaping wound. [/I] ________________________________ [B]Daily * Martial, Weapon Standard Action Ranged[/B] Weapon Target: One Creature Attack: Dexterity vs. AC ________________________________ [B]Hit:[/B] 3 [W] + Dexterity modifier and the target takes ongoing 10 damage (save ends). ________________________________ [B]Miss:[/B] Half damage, and no ongoing damage As it stands, it's an off shoot of the rogue class, though it does have a ranger feel with the mobility in some cases. Best used with an artful dodger. Feats that would go well would be quick draw, evasion, and devastating critical. [B][COLOR=DarkOrange][SIZE=4]Master Thrower[/SIZE][/COLOR][/B] [I]“Are you really sure you want my weapons, I just might give them to you.”[/I] [B]Prerequisites: Rogue[/B] With Unconventional fighting tactics, the master thrower purposely disarms themselves, moving with agility and attacking with precision in the midst of battle. [B][COLOR=DarkOrange]Master Thrower Path Features[/COLOR][/B] [B]Master's Action (11th level):[/B] When you spend an action point to take an extra action, you can shift half your speed before or after you take that extra action. [B]Deadeye (11th level):[/B] You treat all slings and light thrown weapons as High Crit weapons. [B]Master's Shift(16th level):[/B] After you spend an action point to take an extra action, you can shift as a minor action until the end of the encounter. [COLOR=DarkOrange][B] Master Thrower Exploits[/B][/COLOR] [B][COLOR=DarkOrange]Two with One Blow[/COLOR][/B] Master Thrower Attack 11 [I]An [/I][I]precision[/I][I] strike that hits two enemies with a well timed ricochet [/I] ______________________________ [B][COLOR=Red]Encounter[/COLOR] * Martial, Weapon Standard Action Ranged[/B] Weapon Requirement:You must be wielding a sling or light thrown weapon [B]Primary Target:[/B] One Creature [B]Attack:[/B] Dexterity vs. AC _______________________________ [B] Hit:[/B] 2[W] + Dexterity modifier damage. Make a secondary attack. _______________________________ [B] Secondary Target:[/B] One creature adjacent to the primary target. _______________________________ [B] Secondary Attack[/B]: Dexterity vs. AC _______________________________ [B] Hit:[/B] 1[W] + Dexterity modifier damage. [COLOR=DarkOrange][B]Palm Shot[/B][/COLOR] Master Thrower Utility 12 [I]With nimble fingers and agility, you palm two weapons into your hands, for twice the damage.[/I] ________________________________ [B]Daily * Martial, Weapon Minor Action Personal Requirement:[/B] You must wield a sling or light thrown weapon. [B] Special: [/B]You must expend an additional ammunition to gain the effect of this power[B] ________________________________ Effect:[/B] Until the end of the encounter, your at-will powers that can use slings or light thrown weapons deal an additional 1[W] damage. [COLOR=DarkOrange][B]Shrapnel Storm[/B][/COLOR] Master Thrower Attack 20 [I]With whirling grace and ferocity, you unleash a storm of metal death upon every enemy within your reach[/I] ________________________________ [B]Daily * Martial, Weapon Standard Action Close [/B]Burst 3 [B] Target:[/B] Each creature in burst you can see. [B] Attack:[/B] Dexterity vs. AC ________________________________ [B]Hit:[/B] 3 [W] + Dexterity modifier damage and the target is slowed (save ends). ________________________________ [B]Miss:[/B] Half damage and target is not slowed. Hopefully, I have good reviews of these. I'm currently working on several others (Arcane Archer, Loremaster, Entropomancer are ones I was interested in) [/QUOTE]
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