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General Tabletop Discussion
*Pathfinder & Starfinder
Paragon Paths: Deepwood Sniper and Master Thrower
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<blockquote data-quote="Zetesofos" data-source="post: 4408355" data-attributes="member: 71615"><p>1. Yes, I had thought about that. Because I hadn't playtested it yet, I had no way to guage the powers effectiveness. Actually, rather than more damage, I think I might add a slow effect to targets hit. </p><p></p><p>2. The problem with Tumbling Toss is that Shifting your speed at-will is too over powered. Even without an attack in it, it's a bit to much. As it stands, with these two powers, you get a larger benifet from burning an action point right away, and the action shift is lingering effect for the encounter, and is a once every 2 encounter power. </p><p></p><p></p><p></p><p>I'd thought about that, however, Paragon Paths seem very specific, and it doesn't lead much room to work with multiple builds. Instead, what might be a better option would be to make another path, off either a two-weapon ranger, or fighter that specialized in heavy thrown weapons (javelins, throwing hammers, and handaxes). Those classes better optomize strength, and usually don't follow the lithe character of this thrower.</p><p></p><p></p><p></p><p>Thanks for those, *edits accordingly*</p><p></p><p></p><p></p><p>No, I had the idea of Burst for a reason. I was envisioning a twirling character covering all sides of him, and preventing anything from getting closer. It was more like an emergancy (I'm surrounded) maneouver, and the rogues didn't have any burst attacks, so I thought it'd be nice.</p></blockquote><p></p>
[QUOTE="Zetesofos, post: 4408355, member: 71615"] 1. Yes, I had thought about that. Because I hadn't playtested it yet, I had no way to guage the powers effectiveness. Actually, rather than more damage, I think I might add a slow effect to targets hit. 2. The problem with Tumbling Toss is that Shifting your speed at-will is too over powered. Even without an attack in it, it's a bit to much. As it stands, with these two powers, you get a larger benifet from burning an action point right away, and the action shift is lingering effect for the encounter, and is a once every 2 encounter power. I'd thought about that, however, Paragon Paths seem very specific, and it doesn't lead much room to work with multiple builds. Instead, what might be a better option would be to make another path, off either a two-weapon ranger, or fighter that specialized in heavy thrown weapons (javelins, throwing hammers, and handaxes). Those classes better optomize strength, and usually don't follow the lithe character of this thrower. Thanks for those, *edits accordingly* No, I had the idea of Burst for a reason. I was envisioning a twirling character covering all sides of him, and preventing anything from getting closer. It was more like an emergancy (I'm surrounded) maneouver, and the rogues didn't have any burst attacks, so I thought it'd be nice. [/QUOTE]
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Paragon Paths: Deepwood Sniper and Master Thrower
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