Paragon Template Madness!

Crothian said:
Good job on those, you have some interesting combination. How about a paragon half celestial kobold?
A blind one?

It would finally answer the question as to why blind kobolds always win in some game example threads around here. ;)
 

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Does this count?

Shadow wood Raccoon
Small Outsider
Hit Dice: 1d8+1 (5 hp)
Initiative: +3 (Dex)
Speed: 30 ft, climb 30 ft, swim 30 ft
AC: 17 (+1 size, +3 Dex, +3 natural)
Attack: 2 claws +4 melee, bite -1 melee
Damage: Claw 1d3, bite 1d4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Spikes
Special Qualities: Slow fall, Scent, Low-light vision, Cold resistance(5), Shadow blend, Evasion, Elemental, Dark vision, Plant, Wood sense
Saves: Fort +2, Ref +4, Will +1
Abilities: Str 10, Dex 16, Con 13, Int 4, Wis 12, Cha 10
Skills: Climb +11, Listen +8, Spot +8, Swim +11
Feats: Weapon Finesse (claws, bite)
Climate/Terrain: Temperate forest
Organization: Solitary or den (male plus female and 1-2 young)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 2-6 HD (Small)

Shadow wood raccoons, or Shade wood ‘coons as they are sometimes known, are raccoons that seem to be made up of long, dark vines, with occasional bark hide. Though they are not swayed in any moral direction, they do tend to be mischievous.

COMBAT

They attack from the shadows, and only use melee combat if the opponent is to strong or they are seen.

Slow Fall (Ex): A raccoon that is within arm's reach (or forepaw's reach if you prefer) of a solid surface (wall, tree, etc) can use the surface to slow its descent. The raccoon takes damage as if the fall were 30 feet shorter that it actually is.

Shadow blend (Su): In any other condition other then full daylight a shadow creatures can disappear into the shadows, giving 9/10 concealment. Artificial illumination, or even light or continual flame, does not affect this, but a daylight spell will.

Elemental: Immune to poison, sleep, paralysis and stunning. Not subject to critical hits.

Plant: Also due to the closeness to plants it is immune to polymorphing and mind-influencing effects.

Wood sense (Ex): The can Detect any creature in contact with vegetation, within 60ft, even if the is not in contact with the same vegetation.

Skills: Raccoons receive a +4 racial bonus to Listen and Spot checks, and a +6 to move silently
 

DUDE! Ferret, you quoted me in your .sig! Awesome. :)

(Forgive me if these combos don't work; I don't have the books that have them in them).

A paragon half-elemental (Cold) Spellweaver Lich.
Paragon Pseudo-natural Tuaric Tarrasque Destruction Beetle.
Paragon Half-Golem Elemental (earth) Minotaur.
Paragon Anarchic Half-Dragon Gorgon.
Paragon Smoke Half-fiend Choker.
Paragon Psionic (Template) Elemental (Cold) Aboleth.
 
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