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Paragons of the Burning Sky manuscript/draft [updated 29 May]
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<blockquote data-quote="RangerWickett" data-source="post: 5193881" data-attributes="member: 63"><p><strong>Biomancer</strong></p><p>Lee's squid's name was "Lula," not Lulu.</p><p></p><p>Should you grant low light vision?</p><p></p><p>I wouldn't give biomancer's flight. That's weakening the schtick of another paragon path. And a burrow speed is a weird one, since I think technically it only works in dirt, and there's not much dirt in the campaign, just lots of rocks. Swim or Climb is still pretty sweet.</p><p></p><p>Again, at level 16, it should be "once per round." I mean, I personally would have no qualms with barbarian biomancers, but if we're trying to stick with 4e design mentality, we should try to retain balance. Or did you mean "any creature that hits you with a melee attack takes damage equal to your Con"? Hm, that might actually be an interesting power for the utility, since the current one ("No OAs while climbing!") is kinda niche.</p><p></p><p>I'd make the attacks "INT or CHA vs.," since the majority of arcane classes are Int-based. And if you're horrifying folks by how weird you look, shouldn't that be "vs. Will?"</p><p></p><p>At level 20, stunned sucks. It should be used with incredible moderation, both by PCs and DMs. Ongoing damage is less annoying. Blinded could work. Either way, this power is disgusting, in a literal "ugh, I would puke if I saw someone spray ooze in a 25-ft. radius" way.</p><p></p><p>I dunno. This class strikes me more as a collection of "let's be gross" powers, and less of a "I want to make my body more perfect than the one nature designed" class. </p><p></p><p>I'd keep the perception bonus, or maybe lessen it to +2 and grant low-light vision. Altered limbs is interesting for climbing or swimming, but not burrowing and flight I feel. At level 16, maybe grant a +1 bonus to saves, since your body is more resilient and resistant.</p><p></p><p>Horrible visage is fun. Level 12 utility could be something like, "Until end of encounter, you gain one of the following abilities: darkvision, tremorsense, water breathing, resist 5 to one energy type, or reach 2."</p><p></p><p>Level 20, maybe have it be a biomantic attack, in that you modify the target's body. Single target, good range, moderate damage. Hit: Choose one of the following. It lasts until end of your next turn, and then save ends. Miss: Half damage and lasts until end of your next turn.</p><p></p><p>* Choose an energy type. Creature loses any resistances and immunities to it and gains vulnerable 10.</p><p>* Creature loses one movement option - climb, burrow, flight, swim, teleport. If it has no movement options remaining, it gains a land speed of 2.</p><p>* Creature's reach is reduced to 1.</p><p>* Creature loses any special senses, such as blindsense, tremorsense, etc. If it has no sensory options remaining, it is treated as blind.</p><p>* Creature loses any regeneration it has.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5193881, member: 63"] [b]Biomancer[/b] Lee's squid's name was "Lula," not Lulu. Should you grant low light vision? I wouldn't give biomancer's flight. That's weakening the schtick of another paragon path. And a burrow speed is a weird one, since I think technically it only works in dirt, and there's not much dirt in the campaign, just lots of rocks. Swim or Climb is still pretty sweet. Again, at level 16, it should be "once per round." I mean, I personally would have no qualms with barbarian biomancers, but if we're trying to stick with 4e design mentality, we should try to retain balance. Or did you mean "any creature that hits you with a melee attack takes damage equal to your Con"? Hm, that might actually be an interesting power for the utility, since the current one ("No OAs while climbing!") is kinda niche. I'd make the attacks "INT or CHA vs.," since the majority of arcane classes are Int-based. And if you're horrifying folks by how weird you look, shouldn't that be "vs. Will?" At level 20, stunned sucks. It should be used with incredible moderation, both by PCs and DMs. Ongoing damage is less annoying. Blinded could work. Either way, this power is disgusting, in a literal "ugh, I would puke if I saw someone spray ooze in a 25-ft. radius" way. I dunno. This class strikes me more as a collection of "let's be gross" powers, and less of a "I want to make my body more perfect than the one nature designed" class. I'd keep the perception bonus, or maybe lessen it to +2 and grant low-light vision. Altered limbs is interesting for climbing or swimming, but not burrowing and flight I feel. At level 16, maybe grant a +1 bonus to saves, since your body is more resilient and resistant. Horrible visage is fun. Level 12 utility could be something like, "Until end of encounter, you gain one of the following abilities: darkvision, tremorsense, water breathing, resist 5 to one energy type, or reach 2." Level 20, maybe have it be a biomantic attack, in that you modify the target's body. Single target, good range, moderate damage. Hit: Choose one of the following. It lasts until end of your next turn, and then save ends. Miss: Half damage and lasts until end of your next turn. * Choose an energy type. Creature loses any resistances and immunities to it and gains vulnerable 10. * Creature loses one movement option - climb, burrow, flight, swim, teleport. If it has no movement options remaining, it gains a land speed of 2. * Creature's reach is reduced to 1. * Creature loses any special senses, such as blindsense, tremorsense, etc. If it has no sensory options remaining, it is treated as blind. * Creature loses any regeneration it has. [/QUOTE]
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