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Paragons of the Burning Sky manuscript/draft [updated 29 May]
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<blockquote data-quote="RangerWickett" data-source="post: 5193921" data-attributes="member: 63"><p><strong>Resistance Fighter</strong></p><p></p><p>I like Ambush.</p><p></p><p>Unconventional Tactics. So you have to spend no action points in the first or second encounter for the day, but then in the third encounter you can use two? Eh, a little underwhelming. After reading 'Freedom,' I think that would work well here: "Whenever you spend an action point, you can end any immobilized or restrained conditions on you and can shift 1 square."</p><p></p><p>Inspiring Presence. This is very powerful. Probably want to clarify just in case that you don't 'inspire' enemies. Also clarify if you affect yourself, since lots of 'inspiration' abilities don't. Actually, this could become the level 12 utility; it's pretty strong, and it would work well either as a daily aura, or perhaps as an encounter free action: "Target ally within 5 makes a save with a +2 bonus against each condition a save can end, can stand as a free action, and can shift 1 square."</p><p></p><p>Maybe, to go with the unorthodox tactics theme, something 'commander's strike'-esque for the level 11 attack. Encounter, free action. You grant combat advantage until the end of your next turn. One time this turn when you hit a creature with an attack, you can have that creature grant combat advantage to your allies, and your allies get a +4 bonus to damage on attacks against that target until the end of your next turn.</p><p></p><p>For the ambush, I think it would set up a good game play mechanic if you created a zone, and you could trigger the zone (as a minor action? free action?), dealing damage to everyone in there. The fun would be in trying to get as many enemies in there and all your allies out of there before you spring the trap.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5193921, member: 63"] [b]Resistance Fighter[/b] I like Ambush. Unconventional Tactics. So you have to spend no action points in the first or second encounter for the day, but then in the third encounter you can use two? Eh, a little underwhelming. After reading 'Freedom,' I think that would work well here: "Whenever you spend an action point, you can end any immobilized or restrained conditions on you and can shift 1 square." Inspiring Presence. This is very powerful. Probably want to clarify just in case that you don't 'inspire' enemies. Also clarify if you affect yourself, since lots of 'inspiration' abilities don't. Actually, this could become the level 12 utility; it's pretty strong, and it would work well either as a daily aura, or perhaps as an encounter free action: "Target ally within 5 makes a save with a +2 bonus against each condition a save can end, can stand as a free action, and can shift 1 square." Maybe, to go with the unorthodox tactics theme, something 'commander's strike'-esque for the level 11 attack. Encounter, free action. You grant combat advantage until the end of your next turn. One time this turn when you hit a creature with an attack, you can have that creature grant combat advantage to your allies, and your allies get a +4 bonus to damage on attacks against that target until the end of your next turn. For the ambush, I think it would set up a good game play mechanic if you created a zone, and you could trigger the zone (as a minor action? free action?), dealing damage to everyone in there. The fun would be in trying to get as many enemies in there and all your allies out of there before you spring the trap. [/QUOTE]
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Paragons of the Burning Sky manuscript/draft [updated 29 May]
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