Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
EN Publishing
Paragons of the Burning Sky manuscript/draft [updated 29 May]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Revinor" data-source="post: 5202913" data-attributes="member: 25037"><p>I would suggest getting rid of all stat requirements for PP. It is not a case for any official PP and just smells very 3e. </p><p></p><p>Aspirant of the East Wind</p><p>In the way it is written currently, you can take this PP at the cost of single multiclass feat and get +Dex to damage for all melee attacks. This might be a bit too powerful option for rogues, assassins etc. Pit fighter got nerfed recently, because it was giving secondary stat to melee damage, here you propose giving primary stat...</p><p>As other people mentioned, you need scaling for to-hit for attacks, or add implement or weapon keyword. I would suggest doing the same as monk attacks currently - don't try to correct way monk is done by making it more 'unarmed' that it is in core book. Remember, no weapon/implement means no critical damage, special properties etc - less fun.</p><p></p><p>Biomancer</p><p>No AP ability at 11 ? Again, all PP have one, so don't make exceptions without very good reason.</p><p>Powers lack weapon or implement keyword.</p><p></p><p>Disciple of the West Wind</p><p>Again, missing weapon/implement.</p><p>12lvl power should be utility, not attack.</p><p></p><p>Gate Pass Resistance Fighter</p><p>11lvl power should be attack, not utility.</p><p></p><p></p><p>Knight of the Aquiline Cross</p><p>11lvl and 20lvl should be attacks, not utility.</p><p>20lvl power is quite wrong for a power. 'Standard action' and 'less than one day' should never appear in the same power. If you really want to make a resurrect power for 20 lvl, make it a daily attack, which deals damage and has the effect of raising adjacent ally which died during this encounter. You should describe details of resurrection - what daily/encounter powers he has left, what with action points, hp, is there a penalty till 3 milestones like with normal rise dead etc.</p><p></p><p>Lyceum Adept</p><p>Again 11 and 12 lvl powers mixed utility/attack</p><p>Looks that you are giving him one more encounter attack power than usual - very dangerous, there is a reason for the current limit. On 30lvl, he will have two highest level (27) encounter powers, which is quite bad for balance.</p><p>Learn Power... does this mean that you can steal 29lvl daily power from somebody, which is his most prized thing and use it yourself at the cost of 20lvl daily power? Very, very bad.</p><p></p><p>Order of Echoed Souls</p><p>AP ability missing.</p><p>Borrow Power - broken and underspecified. Can I breath fire back on dragon? Use Touch of Death back on Orcus? Touch of death has reach 4 because he is big, do I also get loooong hand when using it back? Forget about this power.</p><p>Again 12 level power should be utility</p><p>20 lvl power looks like attack to me, but is marked as utility. Anyway, burst 5 area, enemy only, with STUN TILL SAVE !!! is reasonable power for 29lvl daily (and it will be still among the best out there), not for 20 lvl daily.</p><p></p><p>Ragesian Inquisitor</p><p>Again confused power types - 20lvl should be daily.</p><p>Greater teleport - it is probably first long-range teleport usable in single round in game. Don't do that, it destroys the way encounters are handled in 4e.</p><p>And again implement/weapon keywords missing.</p><p></p><p>Solei Palancis</p><p>Blind till save on AP is way too powerful for 11 lvl. Maybe blind till end of next round, but it is still bit too powerful for my taste.</p><p>Automatic regeneration 5 when bloodied is an overkill.</p><p>Again, 12lvl should be utility, 20lvl should be attack.</p><p>True Strike - stun till save is too powerful for 11lvl encounter IMHO.</p><p></p><p>Trillth Bound</p><p>16lvl aura is a killer. It is removing all minions automatically - which is not that big problem, unless you run through the city. Are you sure it is an intention to make this PP a city destroyer? Remember, that at higher levels, all humanoids will be minions for PCs (5 lvl soldier becomes 12 lvl minion for example etc). Unplayable IMHO.</p><p>Again, complete confusion 11/12/20 lvl power types.</p><p></p><p>Wayfarer Cirqueliste</p><p>Wow... looks perfect. All things in proper places, power level seems ok (11lvl effect till save is on border of too powerful, but probably can be accepted due to flavor), good flavor... This is probably single PP here which can be just put out there and shown to the world.</p><p></p><p>I have probably missed many things, not really focused on power level of attack powers (as often levels were confused, so not really comparable). Generally, one advice - if you are new to the game, start with sticking to what was done in official sources and evolve from there, instead of trying to correct perceived 'design issues'. This thing you should do only after you are very very experienced and not even then probably - because consistency might be better than being 1% smarter in some cases.</p></blockquote><p></p>
[QUOTE="Revinor, post: 5202913, member: 25037"] I would suggest getting rid of all stat requirements for PP. It is not a case for any official PP and just smells very 3e. Aspirant of the East Wind In the way it is written currently, you can take this PP at the cost of single multiclass feat and get +Dex to damage for all melee attacks. This might be a bit too powerful option for rogues, assassins etc. Pit fighter got nerfed recently, because it was giving secondary stat to melee damage, here you propose giving primary stat... As other people mentioned, you need scaling for to-hit for attacks, or add implement or weapon keyword. I would suggest doing the same as monk attacks currently - don't try to correct way monk is done by making it more 'unarmed' that it is in core book. Remember, no weapon/implement means no critical damage, special properties etc - less fun. Biomancer No AP ability at 11 ? Again, all PP have one, so don't make exceptions without very good reason. Powers lack weapon or implement keyword. Disciple of the West Wind Again, missing weapon/implement. 12lvl power should be utility, not attack. Gate Pass Resistance Fighter 11lvl power should be attack, not utility. Knight of the Aquiline Cross 11lvl and 20lvl should be attacks, not utility. 20lvl power is quite wrong for a power. 'Standard action' and 'less than one day' should never appear in the same power. If you really want to make a resurrect power for 20 lvl, make it a daily attack, which deals damage and has the effect of raising adjacent ally which died during this encounter. You should describe details of resurrection - what daily/encounter powers he has left, what with action points, hp, is there a penalty till 3 milestones like with normal rise dead etc. Lyceum Adept Again 11 and 12 lvl powers mixed utility/attack Looks that you are giving him one more encounter attack power than usual - very dangerous, there is a reason for the current limit. On 30lvl, he will have two highest level (27) encounter powers, which is quite bad for balance. Learn Power... does this mean that you can steal 29lvl daily power from somebody, which is his most prized thing and use it yourself at the cost of 20lvl daily power? Very, very bad. Order of Echoed Souls AP ability missing. Borrow Power - broken and underspecified. Can I breath fire back on dragon? Use Touch of Death back on Orcus? Touch of death has reach 4 because he is big, do I also get loooong hand when using it back? Forget about this power. Again 12 level power should be utility 20 lvl power looks like attack to me, but is marked as utility. Anyway, burst 5 area, enemy only, with STUN TILL SAVE !!! is reasonable power for 29lvl daily (and it will be still among the best out there), not for 20 lvl daily. Ragesian Inquisitor Again confused power types - 20lvl should be daily. Greater teleport - it is probably first long-range teleport usable in single round in game. Don't do that, it destroys the way encounters are handled in 4e. And again implement/weapon keywords missing. Solei Palancis Blind till save on AP is way too powerful for 11 lvl. Maybe blind till end of next round, but it is still bit too powerful for my taste. Automatic regeneration 5 when bloodied is an overkill. Again, 12lvl should be utility, 20lvl should be attack. True Strike - stun till save is too powerful for 11lvl encounter IMHO. Trillth Bound 16lvl aura is a killer. It is removing all minions automatically - which is not that big problem, unless you run through the city. Are you sure it is an intention to make this PP a city destroyer? Remember, that at higher levels, all humanoids will be minions for PCs (5 lvl soldier becomes 12 lvl minion for example etc). Unplayable IMHO. Again, complete confusion 11/12/20 lvl power types. Wayfarer Cirqueliste Wow... looks perfect. All things in proper places, power level seems ok (11lvl effect till save is on border of too powerful, but probably can be accepted due to flavor), good flavor... This is probably single PP here which can be just put out there and shown to the world. I have probably missed many things, not really focused on power level of attack powers (as often levels were confused, so not really comparable). Generally, one advice - if you are new to the game, start with sticking to what was done in official sources and evolve from there, instead of trying to correct perceived 'design issues'. This thing you should do only after you are very very experienced and not even then probably - because consistency might be better than being 1% smarter in some cases. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Paragons of the Burning Sky manuscript/draft [updated 29 May]
Top