Paralasis Effects - Immunities?

Murrdox

First Post
In my campaign, one of my players decided to create a Duergar Dwarf. Duergar have the nifty ability to be immune to Paralysis and Phantasms.

While Phantasm spells are fairly obvious (the spells say "Illusion (Phantasm)" in the description), I suddenly realized that Paralysis spells are NOT that obvious. For example, Slow doesn't specifically say that it is a paralysis spell, yet Remove Paralysis negates it.

Aside from the obvious "Hold Person", are there any other spells that are paralysis related that the Duergar should be immune to? Remove Paralysis only specifically mentions Hold and Slow. I was considering whether or not the paralysis immunity also gave them immunity to stunning effects, but I'm pretty sure it wouldn't.

Are Hold Person and Slow (and the monster abilities that duplicate these effects) the only things that a Paralysis Immunity grants you?
 
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Don't forget Hold Monster. Other than that, I can only come up with creature abilities, like that of a ghoul. It's a handy, but not super powerful ability.
 

Even if it only protects her against Hold Person and Slow... I think she'll find it to be a super-ultra-nifty ability...

Because the BBEG the party is going to be facing off against is a Dracolich... which has a paralyzing gaze and touch attack.
 


It's still more than you get from phantasim immunity, since there are exactily 2 phantasims in the core rules (and some simple fear immunity stops both, anyway).
 

Hold effects are distinct from paralysis effects. Note that they get their own entries in the list of possible states in the DMG. Furthermore, hold effects are typically mind-affecting and require a Will save, while paralysis effects require a Fort save.
 

But Remove Paralysis specifically works on Hold, and the definitions for "Held" and "Paralysis" are nearly identicle.

Also, I can't remember, but I thought that a Dracolich's gaze and touch paralysis effects require Wil saves, not Fort. I could be wrong on this one though.
 

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