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<blockquote data-quote="ShaggySpellsword" data-source="post: 1829122" data-attributes="member: 17626"><p>Favored Soul help: Proficient with simple weapons and diety's favored weapon; light and medium armor, all shields (no tower shields). They get the same number of spells per day as Sorcerers, but more spells known (average out to about 1.7 spells more per spell level by level 20). </p><p></p><p>At levels 3, 5, 10, 12, 15, 17, and 20 they gain a series of special abilities that include weapon focus/weapon spec in favored weapon, some energy resistances, (and at very high levels) wings and damage reduction. Cleric BAB, all good saves, d8 HD, 2+Int skills, and interesting skill list that includes an odd assortment of interaction and physical skills, though not many overall skills to choose from. Strangely, doesn't list Knowledge (religion) as a class skill. That's about as detailed as I think I can get without doing copyright no-nos.</p><p></p><p>As a side note, I have played in a pretty long-term campaign with a favored sould PC in our party, and he was not obviously better or worse than anyone else in the group: his two ability scores for spell casting, having to take a feat in order to wear heavy armor and be able to put a low score in dex, and not having access to undead turning really limited his otherwise insane spells per day. Having to choose all of his spells known on the other hand, encouraged him to choose spells that closely reflected his God and allowed for lots of flavor. Just my opinion of the class.</p></blockquote><p></p>
[QUOTE="ShaggySpellsword, post: 1829122, member: 17626"] Favored Soul help: Proficient with simple weapons and diety's favored weapon; light and medium armor, all shields (no tower shields). They get the same number of spells per day as Sorcerers, but more spells known (average out to about 1.7 spells more per spell level by level 20). At levels 3, 5, 10, 12, 15, 17, and 20 they gain a series of special abilities that include weapon focus/weapon spec in favored weapon, some energy resistances, (and at very high levels) wings and damage reduction. Cleric BAB, all good saves, d8 HD, 2+Int skills, and interesting skill list that includes an odd assortment of interaction and physical skills, though not many overall skills to choose from. Strangely, doesn't list Knowledge (religion) as a class skill. That's about as detailed as I think I can get without doing copyright no-nos. As a side note, I have played in a pretty long-term campaign with a favored sould PC in our party, and he was not obviously better or worse than anyone else in the group: his two ability scores for spell casting, having to take a feat in order to wear heavy armor and be able to put a low score in dex, and not having access to undead turning really limited his otherwise insane spells per day. Having to choose all of his spells known on the other hand, encouraged him to choose spells that closely reflected his God and allowed for lots of flavor. Just my opinion of the class. [/QUOTE]
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