Here is a statless character history and idea for approval before I flesh him out with stats:
Systar os Taer Cyjyl (CG Male Valenar Elf Bard1)
Systar grew up in a small fort city in north Arenal called Taer Cyjyl. Systar spent most of his youth training to develop his skill as a feared elven archer and to learn from his father all of the sacred bow-songs of the Valenar people. Systar's favorites were those of his patron ancestor, Kelaerys Thousand-Stings. Systar's father was a Keeper of the Past, and a collector of ancient elven Xen'drick relics. Shortly before the elves that would become the Valenar nation left Aerenal for Khorvaire, A large raiding party attacked Taer Cyjyl, and killed nearly all of it's inhabitants, including Systar's father. Young Systar took up his bow and killed many of the raiders, but was eventually forced to flee. Before he left the area Systar saw an elven man, dressed in black and bearing what could only be a dragonmark across the right side of his face, enter the temple, and scream in rage "It's not here!" Not knowing what the man sought, and fearing that the man would come looking for him, Systar joined the Valenar expedition to Khorvaire. Forgetting his painful loss for a time, Systar fought in many battles of the Last War, becoming a fovorite if somewhat novice member of the Taelus Ral (Roughly translated: Arrow Swarm) war band. Since the end of the war, with a renewed sence of purpose, Systar os Taer Cyjyl has departed from his warband and travels the lands searching for clues or signs from his father's killer and what the object is this man so desperately sought.
Long term advancement: I would probably go straight-class Bard until I can take Arcane Archer. I would likely take some of the alternate Bard song abilities from the ECS as well.
Campaign Ideas: I would love to play a group of adventurers brought together by common foes: and foes that none of can even clearly identify. I like providing a possible campaign villain in my backstory, and I would love to see other PCs do this as well. I DON'T expect the campaign to revolve around me, but I would love to see a game where back-stories constantly come back to haunt us, and by facing our pasts, we are able to save the world. Politics and Cinematic Combat Sequences in similar shares are really appealing to me. Dungeon Crawling, occasionally fun, less appeal overall.