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Paramount+ Will Not Proceed with Dungeons & Dragons Live-Action TV Show
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<blockquote data-quote="Parmandur" data-source="post: 9365329" data-attributes="member: 6780330"><p>Right, and that tone does appeal to audiences, as shown by the GotG series or Marvel in general. The general audience reaction to HAT was also quite high, as can be seen in the subsequent trong half-life in home video and streaming. Timing and competition was a problem, not tone. I think the movie is quite good, solid 3.5 out of 5 stars, but I didn't to see it in theaters because I was comfortable yet going out to a theater when it arrived. And it was squeezed right between a bunch of direct competition like Mario (which I also wasn't comfortable going to myself, but if I were I would have a hard time choosing there).</p><p></p><p>The movie is a pretty serious departure from the comics...being a lot more like a D&D game, for one thing.</p><p></p><p>Right, Marvel movies written by people raised on TTRPGs like Joss Whedon, who had previously turned his College Trabeller game into a media franchise. </p><p></p><p>Those group dynamics arena 5E thing, they go back in D&D: thst was the norm in 3E when I started, and most people I know who played older editions played the same way. 5E did change anything, it just leaned into what people were doing and appealed to that as media allowed normal D&D gameplay to get widely broadcast.</p><p></p><p>Look, if the Guardians of the Galaxy comparison is a sticking point for some reason, how about The Fast & Yhe Furious franchise, which James Lin has stated multiple times in interviews is intentionally structured as a D&D campaign?</p><p></p><p>"Lin recalls an eight-hour meeting with the actor, in which he used Diesel’s affection for the role-playing game “Dungeons & Dragons” to explain how he wanted to deepen the “Fast” series’ characters and make them more mythic, seeding some of the ideas that would come to fruition over the three subsequent movies."</p><p></p><p>[URL unfurl="true"]https://variety.com/2013/film/features/justin-lin-1200409626/#![/URL]</p></blockquote><p></p>
[QUOTE="Parmandur, post: 9365329, member: 6780330"] Right, and that tone does appeal to audiences, as shown by the GotG series or Marvel in general. The general audience reaction to HAT was also quite high, as can be seen in the subsequent trong half-life in home video and streaming. Timing and competition was a problem, not tone. I think the movie is quite good, solid 3.5 out of 5 stars, but I didn't to see it in theaters because I was comfortable yet going out to a theater when it arrived. And it was squeezed right between a bunch of direct competition like Mario (which I also wasn't comfortable going to myself, but if I were I would have a hard time choosing there). The movie is a pretty serious departure from the comics...being a lot more like a D&D game, for one thing. Right, Marvel movies written by people raised on TTRPGs like Joss Whedon, who had previously turned his College Trabeller game into a media franchise. Those group dynamics arena 5E thing, they go back in D&D: thst was the norm in 3E when I started, and most people I know who played older editions played the same way. 5E did change anything, it just leaned into what people were doing and appealed to that as media allowed normal D&D gameplay to get widely broadcast. Look, if the Guardians of the Galaxy comparison is a sticking point for some reason, how about The Fast & Yhe Furious franchise, which James Lin has stated multiple times in interviews is intentionally structured as a D&D campaign? "Lin recalls an eight-hour meeting with the actor, in which he used Diesel’s affection for the role-playing game “Dungeons & Dragons” to explain how he wanted to deepen the “Fast” series’ characters and make them more mythic, seeding some of the ideas that would come to fruition over the three subsequent movies." [URL unfurl="true"]https://variety.com/2013/film/features/justin-lin-1200409626/#![/URL] [/QUOTE]
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