Glyfair
Explorer
As someone who has never played or GMed Paranoia, it feels odd to answer this. However, I have a large number of friends who enjoy this (indeed, I would probably, too - but fate just never got me in a game).
Every story I've heard players tell about Paranoia ties into this. For example, one player had his character use his telekinesis power to levitate another character. He then pointed to him, yelling that he was a mutant using his levitation power and then shot him.
Paranoia seems to be a DM lite game. The DMs job is mostly to set the backdrop of the players messing with each other. Everything you can do to encourage that is ideal. As soon as possible get your players out of their RPG comfort zone. Don't expect to survive. Don't expected to complete the mission.
Tinner said:2. Give them anough rope and they will hang themselves. The PC's all have perfectly good reasons to zap each other. This should be encouraged. Party infighting is a good thing in Paranoia. If a character says something vaguely traitorous, and the oher players don't pick up on, be sure to point it out to them. "Are you going to let him say that?" I a perfectly valid technique in Paranoia.
Every story I've heard players tell about Paranoia ties into this. For example, one player had his character use his telekinesis power to levitate another character. He then pointed to him, yelling that he was a mutant using his levitation power and then shot him.
Paranoia seems to be a DM lite game. The DMs job is mostly to set the backdrop of the players messing with each other. Everything you can do to encourage that is ideal. As soon as possible get your players out of their RPG comfort zone. Don't expect to survive. Don't expected to complete the mission.