You know, when it was just the PHB, nobody ever seemed to have a problem picking feats. With all the available sources out now, we all seem to have a hard time choosing!
For me it's because I'm a kid in a candy store who sees alot of good looking candy, but I don't know which ones taste best.
That's very much why I believe in concepts first, mechanics afterward. Think of who the character is, and the what will flow naturally.
My Original Concept was basically "A character who can shoot well, see things well, sneak around and beat people up even if sneaking fails"
I then need to jam that into the mechanics, going through the candystore to see which candies work best with the idea. >.>
I almost always come up with the concepts first. I then realize my concepts cannot fit the mechanics system and have to play around with it.
I think that's how I managed to come up with Darian. All in all, I think he's a rather weak character, mechanically... but I absolutely love to RP him!
-IG
I'm never very good at optimizing characters.
But I'm with you. It's just fun to play him, especially now that he's battling his barbarous past.
I hope my new PC for this game will be fun to play. I tried to put lots of items in his background for IVV to take advantage of.