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General Tabletop Discussion
*Pathfinder & Starfinder
Parrying as a bonus to AC
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<blockquote data-quote="Aaron2" data-source="post: 2027183" data-attributes="member: 1436"><p>I let players use weakened version for free: -2 to hit for each +1 damage or AC. The feats make them more effective. </p><p></p><p>For a swashbuckling game, a good combination would be the Conan parry/dodge bonus (you get too AC values, one for parrying and one for dodge) combined with the Blue Rose/M&M wound roll. This avoid the problem of adding AC bonuses just resulting in longer combat. I'm not sure what to do about armor. Armor as DR tends to encourage the players to use the biggest weapon possible which is the antithesis of what you want in a swashbuckling game.</p><p></p><p>The Dragon mag in question was 301. For parrying you use an AoO to make an attack roll to beat your opponent's original attack roll. Other feats let you use more than one per round (require combat reflexes) or parry attack made against other people nearby.</p><p></p><p></p><p>Aaron</p></blockquote><p></p>
[QUOTE="Aaron2, post: 2027183, member: 1436"] I let players use weakened version for free: -2 to hit for each +1 damage or AC. The feats make them more effective. For a swashbuckling game, a good combination would be the Conan parry/dodge bonus (you get too AC values, one for parrying and one for dodge) combined with the Blue Rose/M&M wound roll. This avoid the problem of adding AC bonuses just resulting in longer combat. I'm not sure what to do about armor. Armor as DR tends to encourage the players to use the biggest weapon possible which is the antithesis of what you want in a swashbuckling game. The Dragon mag in question was 301. For parrying you use an AoO to make an attack roll to beat your opponent's original attack roll. Other feats let you use more than one per round (require combat reflexes) or parry attack made against other people nearby. Aaron [/QUOTE]
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Parrying as a bonus to AC
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